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<blockquote data-quote="bloodtide" data-source="post: 5899560" data-attributes="member: 6684958"><p> <ol> <li data-xf-list-type="ol"></li> </ol><p>1.It's not that hard. In fact the idea that 'death can be around any corner' <em>increases characterization and interactions and roleplaying.</em> It's simple, when your character might die at any time, you need to live fast and play hard. For example 'Lone Wolves' don't do well in my game: when the player does the ''oh my guy is so cool and mysterious that he just pulls his cloak around him and sits in the back'' does not work out when a couple of rounds later that character needs help and he has not spoken more then six words to any other player in the last hour.</p><p></p><p>Also, <em>near </em>death is a great way to bond, both for characters <strong>and </strong>players. Joe and Bob are a wizard and a dwarf and don't really like each other, yet after an encounter with some dire crocodiles where they both had three hit points and only survived by working together, they bond quick.</p><p></p><p>2.I don't find this to be the case, my game stays very fast paced. Players maybe cautious and paranoid, but that does not stop them from playing. </p><p></p><p></p><p></p><p></p><p>Failure does not always equal death. But the point is that no matter what and no matter when character death is possible.</p><p></p><p>And if your talking about the 'real world' as in modern America then yes your chances of failing and dying are slim....but in say real world Iraq. </p><p></p><p></p><p></p><p>It's a lot about the wink and the handshake. Any movie, novel, TV show or other work of fiction has very little death. Everyone <em>knows</em> for an absolute fact that a main character can not die. Yet, the fiction will be full of deadly action. A character might dangle off of a building, or get in a sword fight or be trapped next to a bomb. But everyone knows the character will be fine. And everyone just pretends that they don't know that, and then pretend that the character might really be in danger. But they are not. (and yes death does happen in fiction, but only a small amount that is part of the story.)</p><p></p><p>And a lot of games are like that too. They just pretend there is danger, with the DM and players just winking at each other. A lot like kids cartoons and shows, that are full of lots of action, but no one gets hurt or killed.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5899560, member: 6684958"] [LIST=1] [/LIST] 1.It's not that hard. In fact the idea that 'death can be around any corner' [I]increases characterization and interactions and roleplaying.[/I] It's simple, when your character might die at any time, you need to live fast and play hard. For example 'Lone Wolves' don't do well in my game: when the player does the ''oh my guy is so cool and mysterious that he just pulls his cloak around him and sits in the back'' does not work out when a couple of rounds later that character needs help and he has not spoken more then six words to any other player in the last hour. Also, [I]near [/I]death is a great way to bond, both for characters [B]and [/B]players. Joe and Bob are a wizard and a dwarf and don't really like each other, yet after an encounter with some dire crocodiles where they both had three hit points and only survived by working together, they bond quick. 2.I don't find this to be the case, my game stays very fast paced. Players maybe cautious and paranoid, but that does not stop them from playing. Failure does not always equal death. But the point is that no matter what and no matter when character death is possible. And if your talking about the 'real world' as in modern America then yes your chances of failing and dying are slim....but in say real world Iraq. It's a lot about the wink and the handshake. Any movie, novel, TV show or other work of fiction has very little death. Everyone [I]knows[/I] for an absolute fact that a main character can not die. Yet, the fiction will be full of deadly action. A character might dangle off of a building, or get in a sword fight or be trapped next to a bomb. But everyone knows the character will be fine. And everyone just pretends that they don't know that, and then pretend that the character might really be in danger. But they are not. (and yes death does happen in fiction, but only a small amount that is part of the story.) And a lot of games are like that too. They just pretend there is danger, with the DM and players just winking at each other. A lot like kids cartoons and shows, that are full of lots of action, but no one gets hurt or killed. [/QUOTE]
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