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<blockquote data-quote="bloodtide" data-source="post: 5899603" data-attributes="member: 6684958"><p>Way back on page one I did say that death is just an important part of the game.</p><p></p><p>The problem with the 'TV Style' game is that it's all goofy and light and fluffy. After the game has been going for a half hour and a character is attempting to open a trapped door. Everyone except the rogue and the DM just sits back and realaxes and jokes around. Everyone knows that the ''Good Buddy DM'' will never kill off a character with a random door trap just 30 minutes into the game. Everyone knows that the DM 'has a story to tell' and that all the characters get plot armor so the DM can spread his feathers and show off his story. So even if the character sets off the trap, everyone knows nothing will happen. (''Oh the trap goes off, you take 1d8 fire damage and it burns off your eyebrows...hehehe..hahahaha")</p><p></p><p>And then there is my game. Everyone knows the door trap is deadly. And there will be more then one...and it will likely have strange effects....and everyone knows that unless they all work together as a team, they have little chance of not only getting through the door, but keeping their characters alive. So all five players get together and come up with a complex plan <em>just to open the trapped door and live.</em></p></blockquote><p></p>
[QUOTE="bloodtide, post: 5899603, member: 6684958"] Way back on page one I did say that death is just an important part of the game. The problem with the 'TV Style' game is that it's all goofy and light and fluffy. After the game has been going for a half hour and a character is attempting to open a trapped door. Everyone except the rogue and the DM just sits back and realaxes and jokes around. Everyone knows that the ''Good Buddy DM'' will never kill off a character with a random door trap just 30 minutes into the game. Everyone knows that the DM 'has a story to tell' and that all the characters get plot armor so the DM can spread his feathers and show off his story. So even if the character sets off the trap, everyone knows nothing will happen. (''Oh the trap goes off, you take 1d8 fire damage and it burns off your eyebrows...hehehe..hahahaha") And then there is my game. Everyone knows the door trap is deadly. And there will be more then one...and it will likely have strange effects....and everyone knows that unless they all work together as a team, they have little chance of not only getting through the door, but keeping their characters alive. So all five players get together and come up with a complex plan [I]just to open the trapped door and live.[/I] [/QUOTE]
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