Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5901136" data-attributes="member: 9037"><p>I have played in games where we didn't die. Games like 7 Seas with death removed even DnD. In these games there were other consequences to failure. For example losing a complete level and any magic items you got that level if you hit -10.</p><p></p><p>Believe me it made for tense combats because no one wanted that. We played smart and combat scared us. It never once felt hollow. </p><p></p><p>The type of game you describe would feel hollow to me because if someone dies every session it gets hard to form any attachments. It would be just like a video game.</p><p></p><p>Also it would be hard to keep introducing new characters. Does your group just handwave it away and do the you look trust worthy join us?</p><p></p><p>You are making some assumptions I don't understand. You seem to be saying there is two ways to play high death count or no death count. </p><p></p><p>There is a middle ground where death can happen but be rare. </p><p></p><p>Also your comment about TV is not my experience when I watch it I know that the Enterprise is not going to be destroyed and everyone is going to die. What I find interesting is how do they fix the problem. Having the characters die is not going to make it more on the edge of my seat.</p><p></p><p>As a matter of fact where TV is concerned I wouldn't enjoy as much it if a character died every week. I might still watch but I wouldn't develop any attachment to the characters. It is why I am not a huge fan of Game of Thrones. </p><p></p><p>My favorite book series Katherine Kurtz's Deryni has character death but it is not the whole sale slaughter as Game of Thrones.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5901136, member: 9037"] I have played in games where we didn't die. Games like 7 Seas with death removed even DnD. In these games there were other consequences to failure. For example losing a complete level and any magic items you got that level if you hit -10. Believe me it made for tense combats because no one wanted that. We played smart and combat scared us. It never once felt hollow. The type of game you describe would feel hollow to me because if someone dies every session it gets hard to form any attachments. It would be just like a video game. Also it would be hard to keep introducing new characters. Does your group just handwave it away and do the you look trust worthy join us? You are making some assumptions I don't understand. You seem to be saying there is two ways to play high death count or no death count. There is a middle ground where death can happen but be rare. Also your comment about TV is not my experience when I watch it I know that the Enterprise is not going to be destroyed and everyone is going to die. What I find interesting is how do they fix the problem. Having the characters die is not going to make it more on the edge of my seat. As a matter of fact where TV is concerned I wouldn't enjoy as much it if a character died every week. I might still watch but I wouldn't develop any attachment to the characters. It is why I am not a huge fan of Game of Thrones. My favorite book series Katherine Kurtz's Deryni has character death but it is not the whole sale slaughter as Game of Thrones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
Top