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<blockquote data-quote="Zelda Themelin" data-source="post: 5901226" data-attributes="member: 167"><p>I personally death can be over-used as mark of failure. Also failure can be over-used. I couple times had dm:s that overused first. End result, all players didn't care about their current character, they were working on their next character concepts while playing and discussing them with other players. However for some reason it was dm who ended up being dissatisfied. Maybe he wanted pc:s to fear death rather than be exited over next character. But when you can start to care if you constantly die during first encounter or against some trap.</p><p></p><p>Too much failure games, I'v played in few, always ended up in paranoid-like hilarity, but unlike paranoia it wasn't some fun stuff we were laughting at, but whole unbievlible of whole thing. It made world seem no-real and we stopped taking anything seriously. Gm was going for angsty stuff, I think. On one other game it was just jerkiness.</p><p></p><p>Just my few warning examples.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5901226, member: 167"] I personally death can be over-used as mark of failure. Also failure can be over-used. I couple times had dm:s that overused first. End result, all players didn't care about their current character, they were working on their next character concepts while playing and discussing them with other players. However for some reason it was dm who ended up being dissatisfied. Maybe he wanted pc:s to fear death rather than be exited over next character. But when you can start to care if you constantly die during first encounter or against some trap. Too much failure games, I'v played in few, always ended up in paranoid-like hilarity, but unlike paranoia it wasn't some fun stuff we were laughting at, but whole unbievlible of whole thing. It made world seem no-real and we stopped taking anything seriously. Gm was going for angsty stuff, I think. On one other game it was just jerkiness. Just my few warning examples. [/QUOTE]
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