Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5902580" data-attributes="member: 9037"><p>We have a very story oriented game and we don't keep things vague. The PCs have contacts in various areas. Some missions don't make sense for anyone else to be doing it as well. The PCs belong to a secret organization fighting to release Bahmut from death and stop Tiamat and Hextra. There is betrayal around every corner there is no way the party would take in a stranger who just happened to be there. I have ways to bring in new characters if needed but I would be hard pressed to come up with a reason every session.</p><p></p><p>We do backgrounds differently the more background you give me the more I weave it into the game. Nobody does the I am fighter from the village of Barrow's Edge. Some are short stories I have a couple of really good writers who put it in story form which I totally enjoy. Some just give me a few paragraphs of highlights. Also what there PCs goals are at this moment. </p><p></p><p>Since you don't sit at my table I don't think you are in any position to tell me how my players feel in a combat session. They are always worried in combat if it is a tough fight. They have suffered at my hands with losing a member of the team. They were captured and tortured for information and to escape they had to leave most of their goodies behind. So they are well aware of how bad it can get. They lost a fight and the village they were protecting was razed they only managed to save five people. One of the PCs lost everything his child hood friends, family and girlfriend. They felt that loss keenly.</p><p></p><p>Death is far from the only way to give your players consequences for losing a combat. But for those to work the players have to be invested in the world and care about more than just getting loot and leveling. My players have told me that not saving the village stung more than if they had been TPKed.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5902580, member: 9037"] We have a very story oriented game and we don't keep things vague. The PCs have contacts in various areas. Some missions don't make sense for anyone else to be doing it as well. The PCs belong to a secret organization fighting to release Bahmut from death and stop Tiamat and Hextra. There is betrayal around every corner there is no way the party would take in a stranger who just happened to be there. I have ways to bring in new characters if needed but I would be hard pressed to come up with a reason every session. We do backgrounds differently the more background you give me the more I weave it into the game. Nobody does the I am fighter from the village of Barrow's Edge. Some are short stories I have a couple of really good writers who put it in story form which I totally enjoy. Some just give me a few paragraphs of highlights. Also what there PCs goals are at this moment. Since you don't sit at my table I don't think you are in any position to tell me how my players feel in a combat session. They are always worried in combat if it is a tough fight. They have suffered at my hands with losing a member of the team. They were captured and tortured for information and to escape they had to leave most of their goodies behind. So they are well aware of how bad it can get. They lost a fight and the village they were protecting was razed they only managed to save five people. One of the PCs lost everything his child hood friends, family and girlfriend. They felt that loss keenly. Death is far from the only way to give your players consequences for losing a combat. But for those to work the players have to be invested in the world and care about more than just getting loot and leveling. My players have told me that not saving the village stung more than if they had been TPKed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
Top