Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killer Modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 510334" data-attributes="member: 8158"><p>All these years I've heard ToH referred to as the all-time king of all killer dungeons. I've never read the module, just played through it once. Just my fighter/thief and another playing a straight thief (this was about a decade ago using 2e rules). Seemed that it was basically a thief's dungeon, with only 2 monster encounters that I can recall: a gargoyle and a giant scimitar-wielding skeleton. That was certainly fortunate, since we had no cleric, just a bunch of cure potions. Considering ToH's rep, I've always wondered if our GM was pulling punches by extracting monster encounters. Most every potentially deadly situation basically killed the PC's if they were too aggressive or if they let emotions such as curiosity or greed get the better of them. We were meticulous about looking before we leapt (we had to be, since we had no muscle whatsoever). I recall a hallway full of pit traps, a room full of annihlation, a couple of decoy corridors that the GM later told me would have surely killed us hadn't we stopped to find the secret doors. Looking for secret doors and and pitfalls seems to have been key.</p><p></p><p>Anyway, set me straight here guys. Does it sound like my DM padded the tomb? He's not the type, but maybe he felt pity on a couple of outmatched tomb raiders?</p></blockquote><p></p>
[QUOTE="Felon, post: 510334, member: 8158"] All these years I've heard ToH referred to as the all-time king of all killer dungeons. I've never read the module, just played through it once. Just my fighter/thief and another playing a straight thief (this was about a decade ago using 2e rules). Seemed that it was basically a thief's dungeon, with only 2 monster encounters that I can recall: a gargoyle and a giant scimitar-wielding skeleton. That was certainly fortunate, since we had no cleric, just a bunch of cure potions. Considering ToH's rep, I've always wondered if our GM was pulling punches by extracting monster encounters. Most every potentially deadly situation basically killed the PC's if they were too aggressive or if they let emotions such as curiosity or greed get the better of them. We were meticulous about looking before we leapt (we had to be, since we had no muscle whatsoever). I recall a hallway full of pit traps, a room full of annihlation, a couple of decoy corridors that the GM later told me would have surely killed us hadn't we stopped to find the secret doors. Looking for secret doors and and pitfalls seems to have been key. Anyway, set me straight here guys. Does it sound like my DM padded the tomb? He's not the type, but maybe he felt pity on a couple of outmatched tomb raiders? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killer Modules
Top