Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Killik - new race (PEACH)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 4820936" data-attributes="member: 65726"><p>Here is a race I'm working on for my campaign. The race is based on the insectoid race from star wars by the same name, with some liberties taken to fit system and my campaign needs. I won't bore you with the campaign specific details, I would like some feedback on the game mechanics.</p><p></p><p><strong><span style="font-size: 15px">KILLIK</span></strong></p><p>This insectoid race typically has a communal society, and they rarely leave their hives. Those who live in the hive long enough develop mental contact with the hive mind. Those who have been separated lose this ability, but retain some portion of a telepathic connection they can use on their enemies or allies.</p><p></p><p><img src="http://www.ossus.pl/images/2/27/250px-Killik_NEGAS.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="font-size: 12px"><strong>RACIAL TRAITS:</strong></span></p><p><strong>Average Height:</strong> 5’2” – 6’6”</p><p><strong>Average Weight:</strong> 80 – 160</p><p></p><p><strong>Ability Scores:</strong> +2 Dexterity, +2 Constitution</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 Squares</p><p><strong>Vision:</strong> Low-light</p><p></p><p><strong>Languages:</strong> Common, Deep Speech</p><p><strong>Skill Bonuses:</strong> +2 Dungeoneering, +2 Insight</p><p><strong>Armored Chitin:</strong> You gain a +2 armor bonus to AC, and a +2 racial bonus to Fortitude. You lose these bonuses when you are first bloodied in an encounter. You regain the bonuses after a short or extended rest.</p><p><strong>Mental Anticipation:</strong> You may use the mental anticipation power once per encounter.</p><p><strong>Psychic Resistance:</strong> You have resist psychic 5 + one-half your level.</p><p></p><p><strong><span style="color: DarkRed">Mental Anticipation - Killik Racial Power</span></strong></p><p><em>You sense your opponent’s motives before he raises his weapon and act quickly.</em></p><p><strong>Encounter</strong></p><p><strong>Immediate Interrupt - Personal</strong></p><p><strong>Trigger:</strong> You are hit by an enemy attack.</p><p><strong>Effect:</strong> You may make a basic attack against the triggering enemy.</p><p></p><p>Play a Killik if you want…</p><p>• to be agile and resilient</p><p>• to have been once part of a hive mind</p><p>• to be a member of a race that favors barbarian, fighter, monk, ranger, rogue, or warlock.</p><p></p><p>(…and if you like palindromes)</p><p></p><p></p><p><span style="font-size: 12px"><strong>HEROIC FEATS:</strong></span></p><p></p><p><strong><span style="color: RoyalBlue">Curse of the Killik Ancestors</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, warlock, warlock’s curse class feature</p><p>Benefit: When you curse a target, the target suffers a -1 penalty to fortitude until he is no longer cursed.</p><p></p><p><strong><span style="color: RoyalBlue">Hunter’s Anticipation</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, mental anticipation racial power, ranger, hunter’s quarry class feature</p><p>Benefit: If the target of mental anticipation is your quarry, you may apply your hunter’s quarry damage to the target, even if you have already applied it this turn.</p><p></p><p><strong><span style="color: RoyalBlue">Improved Armored Chitin</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, armored chitin racial power</p><p>Benefit: You do not lose the bonus from armored chitin until you are reduced to 0 hit points for the first time in an encounter.</p><p></p><p><strong><span style="color: RoyalBlue">Killik Hive Concert</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, any primal class</p><p>Benefit: You gain a +2 feat bonus to damage rolls against enemies that have two or more of your allies adjacent to them.</p><p></p><p><strong><span style="color: RoyalBlue">Mental Inspiration</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, mental anticipation racial power, warlord</p><p>Benefit: When you hit a target with your mental anticipation racial power, each of your allies who can see you gains a +1 power bonus to his or her next attack roll against the target.</p><p></p><p><strong><span style="color: RoyalBlue">Prepared Hive Mind</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, psychic resistance racial feature, any divine class</p><p>Benefit: You gain a +1 racial bonus to will defense. If your psychic resistance prevents all damage from an attack, you may make an immediate saving throw against any conditions from the attack.</p><p></p><p><strong><span style="color: RoyalBlue">Psychic Focus</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik</p><p>Benefit: You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the psychic keyword. The damage bonus increases to +2 at 11th level, and +3 at 13th level.</p><p></p><p><strong><span style="color: RoyalBlue">Sneaky Anticipation</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, mental anticipation racial power, rogue</p><p>Benefit: You gain combat advantage against a target you hit with mental anticipation until the end of your next turn.</p><p></p><p><strong><span style="color: RoyalBlue">Trained Anticipation</span></strong></p><p>Heroic Tier</p><p>Prerequisite: Killik, mental anticipation racial power</p><p>Benefit: Choose an at-will power you know, when you select this feat. You may use this power instead of a basic attack with mental anticipation.</p><p></p><p><span style="font-size: 12px"><strong>PARAGON FEATS:</strong></span></p><p></p><p><strong><span style="color: RoyalBlue">Hardened Chitin</span></strong></p><p>Paragon Tier</p><p>Prerequisite: 11th level, Killik, armored chitin racial power, improved armored chitin</p><p>Benefit: The bonuses from your armored chitin increase to +3. At 21st level, the bonuses increase to +4.</p><p></p><p><strong><span style="color: RoyalBlue">Mental Hive Protection</span></strong></p><p>Paragon Tier</p><p>Prerequisite: 11th level, Killik, any divine class</p><p>Benefit: If at least 2 allies are adjacent to you, they gain a +1 bonus to their armor class and will while adjacent to you, and a +2 bonus to saving throws against charm effects. These bonuses are not cumulative for multiple Killiks with this feat.</p><p></p><p><span style="font-size: 12px"><strong>EPIC FEATS:</strong></span></p><p></p><p><strong><span style="color: RoyalBlue">Killik Arcane Pool</span></strong></p><p>Epic Tier</p><p>Prerequisite: 21st level, Killik, any arcane class</p><p>Benefit: If you miss all targets with an arcane area encounter attack power, you may reroll the attack against one of the targets of the power.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4820936, member: 65726"] Here is a race I'm working on for my campaign. The race is based on the insectoid race from star wars by the same name, with some liberties taken to fit system and my campaign needs. I won't bore you with the campaign specific details, I would like some feedback on the game mechanics. [B][SIZE="4"]KILLIK[/SIZE][/B] This insectoid race typically has a communal society, and they rarely leave their hives. Those who live in the hive long enough develop mental contact with the hive mind. Those who have been separated lose this ability, but retain some portion of a telepathic connection they can use on their enemies or allies. [IMG]http://www.ossus.pl/images/2/27/250px-Killik_NEGAS.jpg[/IMG] [SIZE="3"][B]RACIAL TRAITS:[/B][/SIZE] [B]Average Height:[/B] 5’2” – 6’6” [B]Average Weight:[/B] 80 – 160 [B]Ability Scores:[/B] +2 Dexterity, +2 Constitution [B]Size:[/B] Medium [B]Speed:[/B] 6 Squares [B]Vision:[/B] Low-light [B]Languages:[/B] Common, Deep Speech [B]Skill Bonuses:[/B] +2 Dungeoneering, +2 Insight [B]Armored Chitin:[/B] You gain a +2 armor bonus to AC, and a +2 racial bonus to Fortitude. You lose these bonuses when you are first bloodied in an encounter. You regain the bonuses after a short or extended rest. [B]Mental Anticipation:[/B] You may use the mental anticipation power once per encounter. [B]Psychic Resistance:[/B] You have resist psychic 5 + one-half your level. [B][COLOR="DarkRed"]Mental Anticipation - Killik Racial Power[/COLOR][/B] [I]You sense your opponent’s motives before he raises his weapon and act quickly.[/I] [B]Encounter Immediate Interrupt - Personal Trigger:[/B] You are hit by an enemy attack. [B]Effect:[/B] You may make a basic attack against the triggering enemy. Play a Killik if you want… • to be agile and resilient • to have been once part of a hive mind • to be a member of a race that favors barbarian, fighter, monk, ranger, rogue, or warlock. (…and if you like palindromes) [SIZE="3"][B]HEROIC FEATS:[/B][/SIZE] [B][COLOR="RoyalBlue"]Curse of the Killik Ancestors[/COLOR][/B] Heroic Tier Prerequisite: Killik, warlock, warlock’s curse class feature Benefit: When you curse a target, the target suffers a -1 penalty to fortitude until he is no longer cursed. [B][COLOR="RoyalBlue"]Hunter’s Anticipation[/COLOR][/B] Heroic Tier Prerequisite: Killik, mental anticipation racial power, ranger, hunter’s quarry class feature Benefit: If the target of mental anticipation is your quarry, you may apply your hunter’s quarry damage to the target, even if you have already applied it this turn. [B][COLOR="RoyalBlue"]Improved Armored Chitin[/COLOR][/B] Heroic Tier Prerequisite: Killik, armored chitin racial power Benefit: You do not lose the bonus from armored chitin until you are reduced to 0 hit points for the first time in an encounter. [B][COLOR="RoyalBlue"]Killik Hive Concert[/COLOR][/B] Heroic Tier Prerequisite: Killik, any primal class Benefit: You gain a +2 feat bonus to damage rolls against enemies that have two or more of your allies adjacent to them. [B][COLOR="RoyalBlue"]Mental Inspiration[/COLOR][/B] Heroic Tier Prerequisite: Killik, mental anticipation racial power, warlord Benefit: When you hit a target with your mental anticipation racial power, each of your allies who can see you gains a +1 power bonus to his or her next attack roll against the target. [B][COLOR="RoyalBlue"]Prepared Hive Mind[/COLOR][/B] Heroic Tier Prerequisite: Killik, psychic resistance racial feature, any divine class Benefit: You gain a +1 racial bonus to will defense. If your psychic resistance prevents all damage from an attack, you may make an immediate saving throw against any conditions from the attack. [B][COLOR="RoyalBlue"]Psychic Focus[/COLOR][/B] Heroic Tier Prerequisite: Killik Benefit: You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the psychic keyword. The damage bonus increases to +2 at 11th level, and +3 at 13th level. [B][COLOR="RoyalBlue"]Sneaky Anticipation[/COLOR][/B] Heroic Tier Prerequisite: Killik, mental anticipation racial power, rogue Benefit: You gain combat advantage against a target you hit with mental anticipation until the end of your next turn. [B][COLOR="RoyalBlue"]Trained Anticipation[/COLOR][/B] Heroic Tier Prerequisite: Killik, mental anticipation racial power Benefit: Choose an at-will power you know, when you select this feat. You may use this power instead of a basic attack with mental anticipation. [SIZE="3"][B]PARAGON FEATS:[/B][/SIZE] [B][COLOR="RoyalBlue"]Hardened Chitin[/COLOR][/B] Paragon Tier Prerequisite: 11th level, Killik, armored chitin racial power, improved armored chitin Benefit: The bonuses from your armored chitin increase to +3. At 21st level, the bonuses increase to +4. [B][COLOR="RoyalBlue"]Mental Hive Protection[/COLOR][/B] Paragon Tier Prerequisite: 11th level, Killik, any divine class Benefit: If at least 2 allies are adjacent to you, they gain a +1 bonus to their armor class and will while adjacent to you, and a +2 bonus to saving throws against charm effects. These bonuses are not cumulative for multiple Killiks with this feat. [SIZE="3"][B]EPIC FEATS:[/B][/SIZE] [B][COLOR="RoyalBlue"]Killik Arcane Pool[/COLOR][/B] Epic Tier Prerequisite: 21st level, Killik, any arcane class Benefit: If you miss all targets with an arcane area encounter attack power, you may reroll the attack against one of the targets of the power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Killik - new race (PEACH)
Top