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Killing a character "accidentally" (with approval of player)
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5873540" data-attributes="member: 6674868"><p>I had a player who made a Ninja because he thought a Ninja would be cool. By 4th level, he learned better. </p><p></p><p>I was DMing this game and so we kicked around ideas about how to make a new character. His Ninja was part of an organization and this character had developed a cool backstory and good relationships with the other players' characters. </p><p></p><p>We decided that the party would be "surprised" by a "Random Encounter" of a wolf pack composed of stats for wolves, Worgs, Winder Wolves and Dire Wolves. There was no way*(<span style="font-size: 9px">By "no Way" I mean poor odds, they'd surprised me before</span>) they would win the fight. Since this was preplanned, the Ninja would stay behind and hold them off while the rest of the party fled, granting him the heroic death that's just plain cool.</p><p></p><p>This player and I did a mini adventure where I had him play out the afterlife, he arrived on Acheron as a level 1 petitioner and went 5 levels on that plane. while dead, another player rolled up a monk and they traversed the afterlife together. Between each level the dead character heard chanting and upon hitting level 5 in a new class, received a now completed True Resurrection spell. He returned (and brought his dead buddy by some DM decided convenient magical fluke).</p><p></p><p>Short version of long story- Come up with some creative retraining method so the character can remain while becoming something else.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5873540, member: 6674868"] I had a player who made a Ninja because he thought a Ninja would be cool. By 4th level, he learned better. I was DMing this game and so we kicked around ideas about how to make a new character. His Ninja was part of an organization and this character had developed a cool backstory and good relationships with the other players' characters. We decided that the party would be "surprised" by a "Random Encounter" of a wolf pack composed of stats for wolves, Worgs, Winder Wolves and Dire Wolves. There was no way*([SIZE=1]By "no Way" I mean poor odds, they'd surprised me before[/SIZE]) they would win the fight. Since this was preplanned, the Ninja would stay behind and hold them off while the rest of the party fled, granting him the heroic death that's just plain cool. This player and I did a mini adventure where I had him play out the afterlife, he arrived on Acheron as a level 1 petitioner and went 5 levels on that plane. while dead, another player rolled up a monk and they traversed the afterlife together. Between each level the dead character heard chanting and upon hitting level 5 in a new class, received a now completed True Resurrection spell. He returned (and brought his dead buddy by some DM decided convenient magical fluke). Short version of long story- Come up with some creative retraining method so the character can remain while becoming something else. [/QUOTE]
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Killing a character "accidentally" (with approval of player)
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