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General Tabletop Discussion
*Dungeons & Dragons
Killing a Teammate
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<blockquote data-quote="fba827" data-source="post: 6791718" data-attributes="member: 807"><p>There are two conversations going on here ... What to do with the CHARACTER and what yo to do with the PLAYER</p><p></p><p>The OP asked about the CHARACTER, and my gut reaction based on how my group would react is ...... Do the characters know about restoration magics? If so they wouldn't just up and kill a friend. Though they'd also try and find a way to 'stash' ( aka he'd be safe and fed) til they could. Doing otherwise would mean killing a friend that they believe they can cure</p><p></p><p>The OP did not ask about the PLAYER but I'm giving my opinion on that too since without this context my above paragraph is incomplete... The player is looking at a 'long time' ( paraphrasing the) until the character can be used. If that player is still coming to the games, he should get another character to run temporarily in the interim. I'd ask the player what type of character he'd want to play ( possibly giving him a couple options since the environment is limited) and then make a npc based on that for him to run til his PC gets cured. It gives the player something to do, and his 'situation' from having failed the save is not minimized as he has to run a npc who probably isn't as complex with options and not fully customized. </p><p> And frankly with a different group of players I sometimes play with I'd in fact just let him make his own temp PC rather than make it a npc for him simply because in this other group the player would just be too upset and feel like he's not playing if he's not playing a character he made.. And we're there to have fun as a group, not to hear someone feel like he's left out for sessions on end and being a distraction more than adding to the group experience.</p><p></p><p>Anyway just my gut instinct response for such a situation based on my group experiences. Your group experience can vary.</p></blockquote><p></p>
[QUOTE="fba827, post: 6791718, member: 807"] There are two conversations going on here ... What to do with the CHARACTER and what yo to do with the PLAYER The OP asked about the CHARACTER, and my gut reaction based on how my group would react is ...... Do the characters know about restoration magics? If so they wouldn't just up and kill a friend. Though they'd also try and find a way to 'stash' ( aka he'd be safe and fed) til they could. Doing otherwise would mean killing a friend that they believe they can cure The OP did not ask about the PLAYER but I'm giving my opinion on that too since without this context my above paragraph is incomplete... The player is looking at a 'long time' ( paraphrasing the) until the character can be used. If that player is still coming to the games, he should get another character to run temporarily in the interim. I'd ask the player what type of character he'd want to play ( possibly giving him a couple options since the environment is limited) and then make a npc based on that for him to run til his PC gets cured. It gives the player something to do, and his 'situation' from having failed the save is not minimized as he has to run a npc who probably isn't as complex with options and not fully customized. And frankly with a different group of players I sometimes play with I'd in fact just let him make his own temp PC rather than make it a npc for him simply because in this other group the player would just be too upset and feel like he's not playing if he's not playing a character he made.. And we're there to have fun as a group, not to hear someone feel like he's left out for sessions on end and being a distraction more than adding to the group experience. Anyway just my gut instinct response for such a situation based on my group experiences. Your group experience can vary. [/QUOTE]
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