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Killing a Teammate
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<blockquote data-quote="iserith" data-source="post: 6791796" data-attributes="member: 97077"><p>What a character "would" do is <em>whatever the player controlling the character says he or she will do</em>. The character may kill the fellow PC or the character might not. Assigning personal judgment to what characters not under our control would or should do is part of the issue here, especially as it relates to the DM telling the players of the cleric and paladin that serious character-changing repercussions will result from the actions they are considering. I see no benefit to taking this position. It's punitive and for no reason other than what appears to be a belief that a player should only have one character at a time, regardless to the impact of fun. Which, in my view, is a failure to focus on and achieve one of the goals of play: everyone having a good time playing the game together.</p><p></p><p></p><p></p><p>The description of the intellect devourer's action and the stunned condition is sufficient to tell us what state the character is in with an Intelligence score of zero: A stunned creature is incapacitated, can’t move, and can speak only falteringly. This leaves the PC with the ability to sort of communicate verbally, but that's about it until restored.</p></blockquote><p></p>
[QUOTE="iserith, post: 6791796, member: 97077"] What a character "would" do is [I]whatever the player controlling the character says he or she will do[/I]. The character may kill the fellow PC or the character might not. Assigning personal judgment to what characters not under our control would or should do is part of the issue here, especially as it relates to the DM telling the players of the cleric and paladin that serious character-changing repercussions will result from the actions they are considering. I see no benefit to taking this position. It's punitive and for no reason other than what appears to be a belief that a player should only have one character at a time, regardless to the impact of fun. Which, in my view, is a failure to focus on and achieve one of the goals of play: everyone having a good time playing the game together. The description of the intellect devourer's action and the stunned condition is sufficient to tell us what state the character is in with an Intelligence score of zero: A stunned creature is incapacitated, can’t move, and can speak only falteringly. This leaves the PC with the ability to sort of communicate verbally, but that's about it until restored. [/QUOTE]
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