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*Dungeons & Dragons
Killing a Teammate
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<blockquote data-quote="Lanliss" data-source="post: 6792031" data-attributes="member: 6801219"><p>Everyone seems to be assuming the party is friends. I understand that some people only allow a party if they all have close connections, but I personally don't, and doubt I am the only one like that. Maybe it is a mercenary group, that has a code against letting an honored warrior live as a useless vegetable. Maybe they are escaped slaves, and have no idea they can trust each other, beyond the fact that they are trying to escape together. </p><p></p><p>Another point of view I see coming up is that killing this vegetable is ABSOLUTELY evil, no doubt about it. I feel like those who say this do not consider mercy killing a thing. If I were a useless vegetable, a husk of my former glory, and did not have the intelligence to know I could be saved, I would be begging for death. Now, if the party says "we kill the vegetable, because we don't want to drag the body around for months" That is most definitely a cruel thing. But what if the party said "I feel horrible seeing my old friend this way, and cannot guarantee I can get to a settlement in time. Maybe a dagger through the heart will be better than being mauled by trolls, when the poor guy can't do anything to defend himself." That paints a very different picture, and does not read like an evil act at all, IMO anyway. Yes, a quest could be made for this, and it could be made into an interesting story, but I don't think morality is simple enough that one could say "yes, that is evil, you should lose support of your God" and be fair about it. Even a life cleric could argue the killing side, on the basis that this is no life at all. It is a twisted perversion, one that should be removed from suffering. </p><p></p><p>Of course, this all assumes they do not know when the next settlement is. If they KNOW they will hit a settlement in a little while, I can see issue with killing the vegetable, but if all they know is that they are stranded in the underdark, I can understand the choice to kill. As I said morality is not simple, and this falls into a very grey area.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6792031, member: 6801219"] Everyone seems to be assuming the party is friends. I understand that some people only allow a party if they all have close connections, but I personally don't, and doubt I am the only one like that. Maybe it is a mercenary group, that has a code against letting an honored warrior live as a useless vegetable. Maybe they are escaped slaves, and have no idea they can trust each other, beyond the fact that they are trying to escape together. Another point of view I see coming up is that killing this vegetable is ABSOLUTELY evil, no doubt about it. I feel like those who say this do not consider mercy killing a thing. If I were a useless vegetable, a husk of my former glory, and did not have the intelligence to know I could be saved, I would be begging for death. Now, if the party says "we kill the vegetable, because we don't want to drag the body around for months" That is most definitely a cruel thing. But what if the party said "I feel horrible seeing my old friend this way, and cannot guarantee I can get to a settlement in time. Maybe a dagger through the heart will be better than being mauled by trolls, when the poor guy can't do anything to defend himself." That paints a very different picture, and does not read like an evil act at all, IMO anyway. Yes, a quest could be made for this, and it could be made into an interesting story, but I don't think morality is simple enough that one could say "yes, that is evil, you should lose support of your God" and be fair about it. Even a life cleric could argue the killing side, on the basis that this is no life at all. It is a twisted perversion, one that should be removed from suffering. Of course, this all assumes they do not know when the next settlement is. If they KNOW they will hit a settlement in a little while, I can see issue with killing the vegetable, but if all they know is that they are stranded in the underdark, I can understand the choice to kill. As I said morality is not simple, and this falls into a very grey area. [/QUOTE]
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