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*Dungeons & Dragons
Killing a Teammate
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<blockquote data-quote="Eltab" data-source="post: 6792156" data-attributes="member: 6803337"><p>If the current character is in an UNPLAYABLE condition (which seems to be the case)...</p><p>- Does the player want to create a 'temp character' until the original can be brought to a source of aid?</p><p>- Does the player want to find a way to heal the current character?</p><p>- Are you willing to turn the existing character into an 'NPC ghost' - somebody who just tags along as they travel and ducks when there is a fight?</p><p>- Does anybody want to play out this condition for as long as it takes to get to aid?</p><p>- Are you (the DM) going to make 'find aid' take a long time and be a burden to the group? How long? How great?</p><p></p><p>If it was my call, I would first ask the player what options he sees to proceed, and some sort of order of what he would prefer.</p><p>I would 'ghost' the PC, and introduce a new character for the player. I would plant a rumor (now that it's a problem) of where the group can get help or sanctuary. I would set this up as a side-quest. And I would take a week thinking about some sort of climactic encounter where the ex-PC's mindless status becomes important to overcoming the challenge (as a pseudo-zombie he can ignore mind flayer telepathy, say); place this a short way away from the sanctuary. The healing would happen 'off-screen', and the group would eventually be told their old friend would like to see them again.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6792156, member: 6803337"] If the current character is in an UNPLAYABLE condition (which seems to be the case)... - Does the player want to create a 'temp character' until the original can be brought to a source of aid? - Does the player want to find a way to heal the current character? - Are you willing to turn the existing character into an 'NPC ghost' - somebody who just tags along as they travel and ducks when there is a fight? - Does anybody want to play out this condition for as long as it takes to get to aid? - Are you (the DM) going to make 'find aid' take a long time and be a burden to the group? How long? How great? If it was my call, I would first ask the player what options he sees to proceed, and some sort of order of what he would prefer. I would 'ghost' the PC, and introduce a new character for the player. I would plant a rumor (now that it's a problem) of where the group can get help or sanctuary. I would set this up as a side-quest. And I would take a week thinking about some sort of climactic encounter where the ex-PC's mindless status becomes important to overcoming the challenge (as a pseudo-zombie he can ignore mind flayer telepathy, say); place this a short way away from the sanctuary. The healing would happen 'off-screen', and the group would eventually be told their old friend would like to see them again. [/QUOTE]
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