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Killing a Teammate
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<blockquote data-quote="Unwise" data-source="post: 6792218" data-attributes="member: 98008"><p>I'm just thinking about the Paladins and Clerics we have had in our group, as how they handle it would be quiet different between them.</p><p></p><p>We had two fierce nature Paladins, I think they worshiped Tempest and Umberelle. A life at 0 int would be an a front to nature to be ended. One of them would have regarded the weakness as unbecoming to the point of unholiness. Both were viking-like, I can't picture them thinking their god wants them to wipe a coma victim's bottom.</p><p></p><p>A Cleric of Knowledge - he actually had a phobia of Intellect Devourers, he would consider 0 int a fate worse than death and freak the hell out about ending it if it could not be cured reasonably. He would risk a huge amount to restore a persons knowledge though.</p><p></p><p>A Vengeance Paladin of the night goddess - Would not jepodise the mission by carrying around the victim. Heck, she was quick to throw other peoples lives away in the pursuit of her holy war.</p><p></p><p>A Paladin of the Red Knight - his main thing was about championing civilisation itself, he was a general at heart. The decision would come down to maintaining the tactically sound thing to do (which could be to maintain morale by dragging around the victim, but its unlikely). The Art of War was a holy book for this guy.</p><p></p><p>A Life Cleric Jedi - all life is connected to to take the victims life would be to lose part of our own, so he would not mercy kill in almost any circumstance.</p><p></p><p>My point is, real characters in real games just don't marry up to the "A cleric would never do that, that is evil" type stuff I am hearing here. Sure you can say that all these characters are bad-wrong-fun and not being played properly, but in my experience they were fleshed out decently, made sense in the narrative of the game and the world, and were far more interesting than "I'm a cleric therefore I do X".</p><p></p><p>On a side note, as a DM, if my game narrative means that the table is going to be discussing RL politics, religion or euthanasia, then I need to take a second look at where the game is going and maybe hand-wave some stuff. People separate a fair few things from themselves and their characters, I suspect this is not one of them.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6792218, member: 98008"] I'm just thinking about the Paladins and Clerics we have had in our group, as how they handle it would be quiet different between them. We had two fierce nature Paladins, I think they worshiped Tempest and Umberelle. A life at 0 int would be an a front to nature to be ended. One of them would have regarded the weakness as unbecoming to the point of unholiness. Both were viking-like, I can't picture them thinking their god wants them to wipe a coma victim's bottom. A Cleric of Knowledge - he actually had a phobia of Intellect Devourers, he would consider 0 int a fate worse than death and freak the hell out about ending it if it could not be cured reasonably. He would risk a huge amount to restore a persons knowledge though. A Vengeance Paladin of the night goddess - Would not jepodise the mission by carrying around the victim. Heck, she was quick to throw other peoples lives away in the pursuit of her holy war. A Paladin of the Red Knight - his main thing was about championing civilisation itself, he was a general at heart. The decision would come down to maintaining the tactically sound thing to do (which could be to maintain morale by dragging around the victim, but its unlikely). The Art of War was a holy book for this guy. A Life Cleric Jedi - all life is connected to to take the victims life would be to lose part of our own, so he would not mercy kill in almost any circumstance. My point is, real characters in real games just don't marry up to the "A cleric would never do that, that is evil" type stuff I am hearing here. Sure you can say that all these characters are bad-wrong-fun and not being played properly, but in my experience they were fleshed out decently, made sense in the narrative of the game and the world, and were far more interesting than "I'm a cleric therefore I do X". On a side note, as a DM, if my game narrative means that the table is going to be discussing RL politics, religion or euthanasia, then I need to take a second look at where the game is going and maybe hand-wave some stuff. People separate a fair few things from themselves and their characters, I suspect this is not one of them. [/QUOTE]
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