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Killing a Teammate
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<blockquote data-quote="Lanliss" data-source="post: 6792449" data-attributes="member: 6801219"><p>The DM has constructed a no-win scenario. These are the facts. </p><p></p><p>A. PC is broken for 8-10 sessions. </p><p>B. Player cannot play for these sessions, because the DM will not allow more than one PC per player. </p><p>C. The party cannot kill the broken PC, as they will lose class powers. </p><p></p><p>So the choices are to be "good guys" in the game, and drag a vegetable through the underdark,while being douches in real life, as they are then helping the DM to exclude this player. Or they can scrap all of their character building in a single action, by killing the broken PC, thus allowing their actual friend to return to the game. </p><p></p><p>It reads like the DM wanted them to have to pick between kicking this player out of the game, or basically scrapping their current characters. </p><p></p><p>More importantly, this is a real choice that people make, in real life. "Should I take my loved one off life support, or should I let them live on as a brain dead vegetable?" A very hard question, and I do not think it is fair to say anyone who chooses to remove life support is evil. Except, instead of simply living in a hospital, the brain dead PC will be dragged through one of the most hostile environments you can find, a constant liability to the entire party and, depending on what their quest is, the entire human race. Yes, possibly a bit of an over exaggeration, but also possibly true. </p><p></p><p>As I said before, it is not simple enough that an outside observer, with limited information from only one of the possible viewpoints, could declare the party to be Evil, while still being fair about it. That would be like walking into a courtroom during the last sentence of a man's defense for killing in self defense, and immediately declaring him guilty of murder, and sentencing him to death. There is just not enough information.</p><p></p><p>As for in-character justifications, they could number in the billions, on both sides of the argument. We would need to know every character's full backstory, as well as have player notes on EVERY thought the character has, before we can even pretend to know what their character's justifications are for killing or not killing the PC.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6792449, member: 6801219"] The DM has constructed a no-win scenario. These are the facts. A. PC is broken for 8-10 sessions. B. Player cannot play for these sessions, because the DM will not allow more than one PC per player. C. The party cannot kill the broken PC, as they will lose class powers. So the choices are to be "good guys" in the game, and drag a vegetable through the underdark,while being douches in real life, as they are then helping the DM to exclude this player. Or they can scrap all of their character building in a single action, by killing the broken PC, thus allowing their actual friend to return to the game. It reads like the DM wanted them to have to pick between kicking this player out of the game, or basically scrapping their current characters. More importantly, this is a real choice that people make, in real life. "Should I take my loved one off life support, or should I let them live on as a brain dead vegetable?" A very hard question, and I do not think it is fair to say anyone who chooses to remove life support is evil. Except, instead of simply living in a hospital, the brain dead PC will be dragged through one of the most hostile environments you can find, a constant liability to the entire party and, depending on what their quest is, the entire human race. Yes, possibly a bit of an over exaggeration, but also possibly true. As I said before, it is not simple enough that an outside observer, with limited information from only one of the possible viewpoints, could declare the party to be Evil, while still being fair about it. That would be like walking into a courtroom during the last sentence of a man's defense for killing in self defense, and immediately declaring him guilty of murder, and sentencing him to death. There is just not enough information. As for in-character justifications, they could number in the billions, on both sides of the argument. We would need to know every character's full backstory, as well as have player notes on EVERY thought the character has, before we can even pretend to know what their character's justifications are for killing or not killing the PC. [/QUOTE]
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