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General Tabletop Discussion
*Dungeons & Dragons
Killing a Teammate
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<blockquote data-quote="n00b f00" data-source="post: 6795757" data-attributes="member: 6795700"><p>This was in response to Kahless</p><p></p><p>I guess it would then be okay to carry them until it becomes undeniable that doing so is a direct threat to the party. That's fair enough, though in this particular setting I guess that moment will vary .</p><p></p><p>I've seen a few stories, horror and otherwise, where people are left behind or mercy killed. In fact I just watched a movie named Bone Tomahawk that had a few variations of this sort of thing. But this ties directly to theme and tone. In some that sort of gritty tone, serious threats to life and limb at every corner. </p><p></p><p>Sacrifices being made to what's nominally in the best interest of the group. A no right choices only hard decisions moment. One where the Underdark threatens them all at all times. Where not only will she certainly get them killed, but in the worst unspeakable ways.</p><p></p><p>At the same time I've GMed games where a pc decided to carry a crippled NPC, that the players had just met and the was a valued but non critical employee, on their back as they had a marathon running gun battle in what should have been certain death. I never gave any rolls, just let it happen, because that was the tone of the game. But I wasn't going to bust them too bad if they didn't. </p><p></p><p>The players almost always win, and they certainly never die for real. The underdark is just another platform for High Adventure! Though in this campaign if a PC was brain eaten there would have been an instantly discovered out. Any talk of mercy kills would have been only IC and done for comedy "But Kurznark hungry!"</p><p></p><p>So know your table, you can handwave it (yeah she's still alive) or make it the focal point of the campaign or anything in between.</p></blockquote><p></p>
[QUOTE="n00b f00, post: 6795757, member: 6795700"] This was in response to Kahless I guess it would then be okay to carry them until it becomes undeniable that doing so is a direct threat to the party. That's fair enough, though in this particular setting I guess that moment will vary . I've seen a few stories, horror and otherwise, where people are left behind or mercy killed. In fact I just watched a movie named Bone Tomahawk that had a few variations of this sort of thing. But this ties directly to theme and tone. In some that sort of gritty tone, serious threats to life and limb at every corner. Sacrifices being made to what's nominally in the best interest of the group. A no right choices only hard decisions moment. One where the Underdark threatens them all at all times. Where not only will she certainly get them killed, but in the worst unspeakable ways. At the same time I've GMed games where a pc decided to carry a crippled NPC, that the players had just met and the was a valued but non critical employee, on their back as they had a marathon running gun battle in what should have been certain death. I never gave any rolls, just let it happen, because that was the tone of the game. But I wasn't going to bust them too bad if they didn't. The players almost always win, and they certainly never die for real. The underdark is just another platform for High Adventure! Though in this campaign if a PC was brain eaten there would have been an instantly discovered out. Any talk of mercy kills would have been only IC and done for comedy "But Kurznark hungry!" So know your table, you can handwave it (yeah she's still alive) or make it the focal point of the campaign or anything in between. [/QUOTE]
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