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Killing a Wizard is Easy... if you know how.
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<blockquote data-quote="Sekhmet" data-source="post: 5874345" data-attributes="member: 97602"><p>I think in this scenario, the Wizard would only ever get to participate in combats very infrequently. Most combats are over in the first three to four rounds, and this system wouldn't allow for "slow" classes to have any real interaction with combat.</p><p></p><p>Perhaps loosening up the restrictions on Quicken Spell*, allowing it to work as Spontaneous Quicken, and having multiple round casting times be more normal would even it out, without penalizing or rewarding anyone.</p><p>An idea might be 1st, 2nd, and 3rd level spells being 1 round, 4th, 5th, and 6th level spells being 2 rounds, and 7th, 8th, and 9th level spells being 3 rounds. Or 1st and 2nd being 1 standard action, 3rd and 4th being 1 round, 5th and 6th being 1 round and 1 standard action, etc... </p><p> As long as you don't go over 4 rounds, your wizard should still be able to contribute to every combat without feeling left out, and the party will feel like they're doing more. </p><p> This would give even more reason to be a party buffing wizard, rather than a controller, but no one has ever complained that their BuffStick was OP. </p><p></p><p> *Quicken would be usable 3/day, and reduce any spell's casting time to 1 swift action, as long as their casting time falls within the normal limits of that level. IE: using the first example casting times, it could reduce a 9th level spell of 3 rounds down to 1 swift action, but any 9th level spell with an unmodified casting time of more than 3 rounds would not be a candidate for Quicken.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5874345, member: 97602"] I think in this scenario, the Wizard would only ever get to participate in combats very infrequently. Most combats are over in the first three to four rounds, and this system wouldn't allow for "slow" classes to have any real interaction with combat. Perhaps loosening up the restrictions on Quicken Spell*, allowing it to work as Spontaneous Quicken, and having multiple round casting times be more normal would even it out, without penalizing or rewarding anyone. An idea might be 1st, 2nd, and 3rd level spells being 1 round, 4th, 5th, and 6th level spells being 2 rounds, and 7th, 8th, and 9th level spells being 3 rounds. Or 1st and 2nd being 1 standard action, 3rd and 4th being 1 round, 5th and 6th being 1 round and 1 standard action, etc... As long as you don't go over 4 rounds, your wizard should still be able to contribute to every combat without feeling left out, and the party will feel like they're doing more. This would give even more reason to be a party buffing wizard, rather than a controller, but no one has ever complained that their BuffStick was OP. *Quicken would be usable 3/day, and reduce any spell's casting time to 1 swift action, as long as their casting time falls within the normal limits of that level. IE: using the first example casting times, it could reduce a 9th level spell of 3 rounds down to 1 swift action, but any 9th level spell with an unmodified casting time of more than 3 rounds would not be a candidate for Quicken. [/QUOTE]
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Killing a Wizard is Easy... if you know how.
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