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Killing a Wizard is Easy... if you know how.
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<blockquote data-quote="James the Newbie" data-source="post: 5874383" data-attributes="member: 6692006"><p>Personaly I think the best way to improve the fighter and the monk is to add DR to the fighter every other level on top of DR from any other souse and add DR at every level past 5th for the monk</p><p></p><p>This results in fighters being good at low levels (like seems to be intended) and monks getting better as the game progresses (As already works)</p><p></p><p>The other one is to literally double non casting classes hit die and BAB and then increase the EL of everything. Your then running a high level campaign where close quarters experts, really are that. also give classes like ranger and bard 1.5 HD and BAB</p><p></p><p>Not sure if either of these effectively work, I just wanted to give you guys something to mull over maybe</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5874383, member: 6692006"] Personaly I think the best way to improve the fighter and the monk is to add DR to the fighter every other level on top of DR from any other souse and add DR at every level past 5th for the monk This results in fighters being good at low levels (like seems to be intended) and monks getting better as the game progresses (As already works) The other one is to literally double non casting classes hit die and BAB and then increase the EL of everything. Your then running a high level campaign where close quarters experts, really are that. also give classes like ranger and bard 1.5 HD and BAB Not sure if either of these effectively work, I just wanted to give you guys something to mull over maybe [/QUOTE]
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Killing a Wizard is Easy... if you know how.
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