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Killing as fun and games: a question for the Good Guys
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 3614113" data-attributes="member: 4720"><p>Late Medieval period. Guy encased in armor riding around amongst tons of peasants with next to nothing, killing as he sees fit.</p><p></p><p>If the peasants even managed to unhorse the guy in armor, they might never manage to get him out of his armor to actually hurt him, and if they did, they might be punished by their own lord, who may have wanted the capture for ransom purposes.</p><p></p><p>The entire nobility thought it was DANDY fun and games to ride around killing kerns and such and occasionally getting involved in a ransom situation. Or killing each other when they REALLY felt wronged. When they weren't doing that, they were engaging in blood sports in moderately more controlled situations (jousting, the melee, etc.)</p><p></p><p>Killing your own people was generally frowned upon. If you were a commoner, it was definitely evil, but if you were one of the cats who could afford armor.... it wasn't really held as "evil" per se. Killing the people from a manor or two over was not such a big deal. Killing the people from 10 manors over was your God-given duty.</p><p></p><p>Killing someone as an evil act? That's a pretty modern idea. Probably has no place in the average D&D game. When you arrange it so that the killing is of opposing armies, or of goblins/orcs/etc that have been raiding your villages and so on... killing would be considered down-right good.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 3614113, member: 4720"] Late Medieval period. Guy encased in armor riding around amongst tons of peasants with next to nothing, killing as he sees fit. If the peasants even managed to unhorse the guy in armor, they might never manage to get him out of his armor to actually hurt him, and if they did, they might be punished by their own lord, who may have wanted the capture for ransom purposes. The entire nobility thought it was DANDY fun and games to ride around killing kerns and such and occasionally getting involved in a ransom situation. Or killing each other when they REALLY felt wronged. When they weren't doing that, they were engaging in blood sports in moderately more controlled situations (jousting, the melee, etc.) Killing your own people was generally frowned upon. If you were a commoner, it was definitely evil, but if you were one of the cats who could afford armor.... it wasn't really held as "evil" per se. Killing the people from a manor or two over was not such a big deal. Killing the people from 10 manors over was your God-given duty. Killing someone as an evil act? That's a pretty modern idea. Probably has no place in the average D&D game. When you arrange it so that the killing is of opposing armies, or of goblins/orcs/etc that have been raiding your villages and so on... killing would be considered down-right good. [/QUOTE]
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