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Killing as fun and games: a question for the Good Guys
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3614794" data-attributes="member: 2020"><p>Ok, to answer the Rebukes (not Rebuttals, but Rebukes ...)</p><p></p><p> I didn't set the scenario up, guys. TSR did.</p><p> TSR left Medegia out in the cold, without allies or hope of allies. TSR left Medegia without a capable fighting force or capable leadership, facing a juggernaut of an army sent by a madman and led by demons and madmen.</p><p> It's not *my* fault that things are so bleak for Medegia. Blame the Canon.</p><p></p><p> It's also not my fault that *practice* does not grant experience. But it doesn't. (Or, at least, it grants experience very slowly compared to active adventuring.)</p><p> It's not my fault that practicing to the point of nearly killing your opponent, grants no experience. </p><p> Heck, with Lifeproofs up you can blast your opponent to -100 hp or even -1,000 hp, and you *still* gain no experience, because it was a practice bout. Not my fault. They set up the system.</p><p></p><p> I can Houserule that practice grants experience. Fine and well.</p><p> But if I do, then *Ivid's* hosts can practice also, and they gain experience as well. Result: no change.</p><p> I can Houserule that treasure and magical items grant experience when obtained or even when obtained as gifts. But Ivid can then pull the same stunt. Result: No change.</p><p></p><p> Actually, there is a change. Ivid's forces would have eagerly practiced, so they could kill better. The peaceful folk of Medegia, would not have practiced as hard. Score 1 for Ivid.</p><p></p><p> -</p><p></p><p> OF COURSE the people of Medegia viewed war and killing as SERIOUS. They should have: they all died in war! They were slaughtered in war! It doesn't get more serious than that.</p><p> EVERYONE in the Greyhawk Wars who was of a normal personality, a sane personality, viewed the Greyhawk Wars as deadly serious. And they fought for their lives with equally deadly seriousness.</p><p></p><p> Ivid's forces won and destroyed Medegia because they were more powerful than Medegia's army.</p><p> They were more powerful because they had practiced killing, embraced Evil, and had gained great powers by doing so.</p><p> The people of Medegia were weaker because they were peaceful, went about normal lives, and left the powermongering to the powermongers. What champions they had, were not powerful enough (especially at Pontylvers (sp?)) to protect their people.</p><p> It WAS a matter of power: sheer power. The Bad Guys won through sheer power.</p><p></p><p> That's how TSR set it up.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3614794, member: 2020"] Ok, to answer the Rebukes (not Rebuttals, but Rebukes ...) I didn't set the scenario up, guys. TSR did. TSR left Medegia out in the cold, without allies or hope of allies. TSR left Medegia without a capable fighting force or capable leadership, facing a juggernaut of an army sent by a madman and led by demons and madmen. It's not *my* fault that things are so bleak for Medegia. Blame the Canon. It's also not my fault that *practice* does not grant experience. But it doesn't. (Or, at least, it grants experience very slowly compared to active adventuring.) It's not my fault that practicing to the point of nearly killing your opponent, grants no experience. Heck, with Lifeproofs up you can blast your opponent to -100 hp or even -1,000 hp, and you *still* gain no experience, because it was a practice bout. Not my fault. They set up the system. I can Houserule that practice grants experience. Fine and well. But if I do, then *Ivid's* hosts can practice also, and they gain experience as well. Result: no change. I can Houserule that treasure and magical items grant experience when obtained or even when obtained as gifts. But Ivid can then pull the same stunt. Result: No change. Actually, there is a change. Ivid's forces would have eagerly practiced, so they could kill better. The peaceful folk of Medegia, would not have practiced as hard. Score 1 for Ivid. - OF COURSE the people of Medegia viewed war and killing as SERIOUS. They should have: they all died in war! They were slaughtered in war! It doesn't get more serious than that. EVERYONE in the Greyhawk Wars who was of a normal personality, a sane personality, viewed the Greyhawk Wars as deadly serious. And they fought for their lives with equally deadly seriousness. Ivid's forces won and destroyed Medegia because they were more powerful than Medegia's army. They were more powerful because they had practiced killing, embraced Evil, and had gained great powers by doing so. The people of Medegia were weaker because they were peaceful, went about normal lives, and left the powermongering to the powermongers. What champions they had, were not powerful enough (especially at Pontylvers (sp?)) to protect their people. It WAS a matter of power: sheer power. The Bad Guys won through sheer power. That's how TSR set it up. [/QUOTE]
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