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Killing as fun and games: a question for the Good Guys
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<blockquote data-quote="Shazman" data-source="post: 3615401" data-attributes="member: 13509"><p>Ivid and his armies had the level of power to destroy the city because TSR wanted it this way. PC's are the only ones that need to be concerned with exp. NPC's (except for PC cohorts) such as Ivid and his minions are whatever level they need to be to do the things they need to do for the sake of the story. They really don't have to be concerned with slaying things to gain power. Take a look at dragons. They don't have to slaughter lots of creatures to get more powerful, they just have to live a long time. Most monsters are powerful because of what they are, not what they have killed. Exp is just an artificial way to simulate how people get better at things by using their abilities in real world situations. Everyone gets better at doing something the more they do it even if it's a relatively simple task. In D&D exp is used to represent how much PC's learn from the experience when they overcome challenges, they eventually attain enough "experience" to "gain a level".</p></blockquote><p></p>
[QUOTE="Shazman, post: 3615401, member: 13509"] Ivid and his armies had the level of power to destroy the city because TSR wanted it this way. PC's are the only ones that need to be concerned with exp. NPC's (except for PC cohorts) such as Ivid and his minions are whatever level they need to be to do the things they need to do for the sake of the story. They really don't have to be concerned with slaying things to gain power. Take a look at dragons. They don't have to slaughter lots of creatures to get more powerful, they just have to live a long time. Most monsters are powerful because of what they are, not what they have killed. Exp is just an artificial way to simulate how people get better at things by using their abilities in real world situations. Everyone gets better at doing something the more they do it even if it's a relatively simple task. In D&D exp is used to represent how much PC's learn from the experience when they overcome challenges, they eventually attain enough "experience" to "gain a level". [/QUOTE]
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Killing as fun and games: a question for the Good Guys
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