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Killing as fun and games: a question for the Good Guys
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3616459" data-attributes="member: 2020"><p>(dark, ghastly, perverted humor)</p><p></p><p> What if ...</p><p></p><p> What if ...</p><p></p><p> We houserule that resurrection costs the cleric neither experience points, or years off his life, when he casts it. It's free.</p><p> We also houserule that clerics of high enough level to cast resurrection are common enough in the society that even the average man can easily get one.</p><p> And finally, we houserule that being resurrected does not cause you to lose a point of Constitution.</p><p></p><p> Then, long before the Greyhawk Wars, Ivid and the Holy Censor of Medegia get together, think matters through, and decide to play wargames.</p><p> Aerdi invades Medegia and slaughters some of it's people. But not any of the clerics. The clerics then resurrect the fallen people of Medegia (and, of course, a lot of Aerdian NPCs gain experience points and levels.)</p><p> Then Medegia invades southern Aerdi and slaughters some of *it's* people. But not the clerics. And the clerics of Aerdi then resurrect their fallen people. (and a lot of Medegian NPCs gain experience points and levels.)</p><p></p><p> Repeat procedure. Rinse, and repeat. And repeat again. And again. Even the PCs can join the party.</p><p></p><p> Gradually, death becomes meaningless.</p><p> As the NPC clerics gain in level, they become able to throw more resurrections, which in turn means both sides can kill more people with each war, and thus gain more experience points with which to gain more levels and thus resurrect more people and thus kill more people and ...</p><p></p><p> By the time of the Greyhawk Wars, this scenario leads to Aerdi and Medegia being invincible powers that overwhelm everyone else.</p><p> Except that ...</p><p></p><p> Everyone else saw what was happening, saw In Character how all these people were becoming alarmingly powerful from killing each other, and decided to copy them.</p><p></p><p> So all the 'good' nations, like Veluna and Highfolk, started their own 'wargames' in which they slaughtered each other, resurrected each other, slaughtered each other again, resurrected each other again, everyone gained experience points, everyone realized that death was meaningless and killing was just great fun, and everyone won.</p><p></p><p> And when the Greyhawk Wars finally happened, it was one grand festival of slaughter and gore and a jolly good time, not a war in any normal sense of the word.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3616459, member: 2020"] (dark, ghastly, perverted humor) What if ... What if ... We houserule that resurrection costs the cleric neither experience points, or years off his life, when he casts it. It's free. We also houserule that clerics of high enough level to cast resurrection are common enough in the society that even the average man can easily get one. And finally, we houserule that being resurrected does not cause you to lose a point of Constitution. Then, long before the Greyhawk Wars, Ivid and the Holy Censor of Medegia get together, think matters through, and decide to play wargames. Aerdi invades Medegia and slaughters some of it's people. But not any of the clerics. The clerics then resurrect the fallen people of Medegia (and, of course, a lot of Aerdian NPCs gain experience points and levels.) Then Medegia invades southern Aerdi and slaughters some of *it's* people. But not the clerics. And the clerics of Aerdi then resurrect their fallen people. (and a lot of Medegian NPCs gain experience points and levels.) Repeat procedure. Rinse, and repeat. And repeat again. And again. Even the PCs can join the party. Gradually, death becomes meaningless. As the NPC clerics gain in level, they become able to throw more resurrections, which in turn means both sides can kill more people with each war, and thus gain more experience points with which to gain more levels and thus resurrect more people and thus kill more people and ... By the time of the Greyhawk Wars, this scenario leads to Aerdi and Medegia being invincible powers that overwhelm everyone else. Except that ... Everyone else saw what was happening, saw In Character how all these people were becoming alarmingly powerful from killing each other, and decided to copy them. So all the 'good' nations, like Veluna and Highfolk, started their own 'wargames' in which they slaughtered each other, resurrected each other, slaughtered each other again, resurrected each other again, everyone gained experience points, everyone realized that death was meaningless and killing was just great fun, and everyone won. And when the Greyhawk Wars finally happened, it was one grand festival of slaughter and gore and a jolly good time, not a war in any normal sense of the word. [/QUOTE]
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