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Killing Gods
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<blockquote data-quote="ruleslawyer" data-source="post: 1258617" data-attributes="member: 1757"><p>100 levels won't help you against (Mass) Life and Death, my friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Amazing how reasonable folks on this board are being about the issue; I like you all!</p><p></p><p>The power of the gods is certainly a mythology/cosmology-dependent issue, and thus a campaign-dependent issue. I use (essentially) unkillable gods not because I have a problem with the notion that gods can be born and die (after all, I run an FR campaign), but rather because I a) don't want to take the time to stat them and b) feel like it's really, really difficult to properly run a god as a being with a D&D stat block. Think of it this way. You exist in a universe with theoretically unlimited access to magic. You have <em>clerics</em> who can cast pretty much any spell imaginable and create any item imaginable. You have your own plane or planes (or subsection thereof) to shape as you will. You are immortal, and thus have huge amounts of time to devote to making any preparations you want. How in heck is one supposed to run such a being? It gets very, very difficult. Sure, I can write up stats for Azuth, a lesser FR deity of spellcasters, but how do I deal with the fact that when mortal, Azuth was at least the equivalent of Elminster in power, that he's been around for thousands of years since, that he commands artifact-level items and has access to pretty much any spell (epic spells, even?) that he desires, and that he's served by the spirits of many of the most powerful mages who ever lived in the Realms? It gets difficult, and it's just not something I'm interested in dealing with. Thus, IMC, gods don't have stats. There might be a way to kill one, using some sort of artifact, special prophecy, divine-level monster, or a combination thereof, but the means aren't likely to wind up in the hands of my PCs, and thus will only be used as plot devices. Of course, in an Exalted-style (or 60+ level!) game, you probably need a different attitude, but I'm just not up to the challenge.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1258617, member: 1757"] 100 levels won't help you against (Mass) Life and Death, my friend. ;) Amazing how reasonable folks on this board are being about the issue; I like you all! The power of the gods is certainly a mythology/cosmology-dependent issue, and thus a campaign-dependent issue. I use (essentially) unkillable gods not because I have a problem with the notion that gods can be born and die (after all, I run an FR campaign), but rather because I a) don't want to take the time to stat them and b) feel like it's really, really difficult to properly run a god as a being with a D&D stat block. Think of it this way. You exist in a universe with theoretically unlimited access to magic. You have [i]clerics[/i] who can cast pretty much any spell imaginable and create any item imaginable. You have your own plane or planes (or subsection thereof) to shape as you will. You are immortal, and thus have huge amounts of time to devote to making any preparations you want. How in heck is one supposed to run such a being? It gets very, very difficult. Sure, I can write up stats for Azuth, a lesser FR deity of spellcasters, but how do I deal with the fact that when mortal, Azuth was at least the equivalent of Elminster in power, that he's been around for thousands of years since, that he commands artifact-level items and has access to pretty much any spell (epic spells, even?) that he desires, and that he's served by the spirits of many of the most powerful mages who ever lived in the Realms? It gets difficult, and it's just not something I'm interested in dealing with. Thus, IMC, gods don't have stats. There might be a way to kill one, using some sort of artifact, special prophecy, divine-level monster, or a combination thereof, but the means aren't likely to wind up in the hands of my PCs, and thus will only be used as plot devices. Of course, in an Exalted-style (or 60+ level!) game, you probably need a different attitude, but I'm just not up to the challenge. [/QUOTE]
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