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Killing In The Name Of Advancement
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<blockquote data-quote="5ekyu" data-source="post: 7743451" data-attributes="member: 6919838"><p>"So, how do you move role-playing games that rely on killing for advancement away from that?"</p><p></p><p>First, no did not read thread or even all thru op, my exposure to fantasy draws more on the myths and legends, well before tolkein, well before other modern psyche takes and re-imaginings.</p><p></p><p>The lands of myths and monsters for me runs thru the houses of Jason, Odysseus, Lancelot, Beowulf and later to Conan, Grey Mouser etc etc and does not get near Jung or Freud.</p><p></p><p>So, when we decide to play sword and sorcery of varying ilks we go perhaps down that traditional path and killing is an exoected part of things but so are alliances, betrayal, etc.</p><p></p><p>When we want super heroic moral quandries we play those games.</p><p></p><p>In my games however xp and advancement are not hinged on certain behaviors but on genre and setting. So killing, sparing, etc are choices of character not mechanics.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7743451, member: 6919838"] "So, how do you move role-playing games that rely on killing for advancement away from that?" First, no did not read thread or even all thru op, my exposure to fantasy draws more on the myths and legends, well before tolkein, well before other modern psyche takes and re-imaginings. The lands of myths and monsters for me runs thru the houses of Jason, Odysseus, Lancelot, Beowulf and later to Conan, Grey Mouser etc etc and does not get near Jung or Freud. So, when we decide to play sword and sorcery of varying ilks we go perhaps down that traditional path and killing is an exoected part of things but so are alliances, betrayal, etc. When we want super heroic moral quandries we play those games. In my games however xp and advancement are not hinged on certain behaviors but on genre and setting. So killing, sparing, etc are choices of character not mechanics. [/QUOTE]
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