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Killing In The Name Of Advancement
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7743611" data-attributes="member: 6802378"><p>In the RPGs we can kill lots of wolves, but we don't kill puppies, do we? Our characters fights against orc, hobgoblins and other hostil humanoid, but we don't hurt unarmed civilians humanoids (women and children). If the DM offers clues about the conflict could be fixed by means of diplomacy and social skills, many players try peaceful ways. Do you remember the Pomira (the horde) from Xena: Warrior Princess? There were the closest thing to the orcs in Xenaverse, but they weren't really evil. </p><p></p><p>In the Bible the Amalekites were archienemies of Israel, and they suffered anathem, a genocide ordered by God, but they aren't innocent at all. Human sacrifices weren't rare among the neighbours of Israel. </p><p></p><p>* In my own homebrew world the humanoids aren't totally evil, but all groups and factions need at least share a common allegenciance to survive, because "in the cold winter the lone wolf dies but the pack survives". This allows a kobold could be a trader in a normal city, or a goblin town who pay taxes to the king.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7743611, member: 6802378"] In the RPGs we can kill lots of wolves, but we don't kill puppies, do we? Our characters fights against orc, hobgoblins and other hostil humanoid, but we don't hurt unarmed civilians humanoids (women and children). If the DM offers clues about the conflict could be fixed by means of diplomacy and social skills, many players try peaceful ways. Do you remember the Pomira (the horde) from Xena: Warrior Princess? There were the closest thing to the orcs in Xenaverse, but they weren't really evil. In the Bible the Amalekites were archienemies of Israel, and they suffered anathem, a genocide ordered by God, but they aren't innocent at all. Human sacrifices weren't rare among the neighbours of Israel. * In my own homebrew world the humanoids aren't totally evil, but all groups and factions need at least share a common allegenciance to survive, because "in the cold winter the lone wolf dies but the pack survives". This allows a kobold could be a trader in a normal city, or a goblin town who pay taxes to the king. [/QUOTE]
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