Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Killing In The Name Of Advancement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7743623" data-attributes="member: 4937"><p>To be frank, a lot of this conversation is silly IMO.</p><p></p><p>Ultimately it doesn't matter much for a campaign whether orcs are inherently evil or not. The inherent evil of the orcs is NOT why PC's kill orcs.</p><p></p><p>PC's kill orcs because when they encounter orcs in a traditional game it is universally the case that the orcs are bandits, slavers, and cannibals who are a danger to them, and they continue to assume that they should always kill orcs because they assume that this pattern will hold true for all orcs. And generally speaking, when they make this assumption they are right. Orcs when encountered are universally hostile. Every mayor or farmer they encounter universally truthfully says, "Those orcs are going around killing and taking my stuff, stealing children, raping the women, and torturing people for fun. Please help oh stalwart hero." At best maybe you can bribe them to leave you alone when your low level but that solution has low utility compared to killing the orcs and taking their stuff because you know they want to kill you and take your stuff. Players aren't being motivated by some abstract idea of whether or not orcs are always evil. They are being motivated by the pragmatic fact that orcs are their enemies. </p><p></p><p>All it would take to put a stop to that is put one orc in a role other than bandit cannibal slaver. Like if the first bar you had in your campaign had a bartender that was an orc and he said, "What'll it be, bub?", and the orcish bartender had an interesting personality and he was funny and decent, then right then and there the players would stop assuming all orcs are evil. </p><p></p><p>It does absolutely no good to say, "Well in my campaign, orcs aren't universally evil." if you never put orcs in a complex social situation that suggests you can have a relationship with an orc not based on violence. And if in point of fact, whether the origin of the problem is nature or nurture, if every single orc in your game is a bandit cannibal slaver that tortures things for fun, all the orcs in your game are evil and you aren't really saying much of anything interesting to say, "Well, they aren't inherently evil." </p><p></p><p>Practically every goblin you'll ever encounter in my campaign has evil alignment. A scarce few are neutral. The rare that are good are probably PCs, because I treat the personhood of goblins as a setting level secret that is in and of itself worthy of running an entire campaign around. But that doesn't preclude having a relationship with that goblin that doesn't revolve around killing it. There are plenty of evil humans in my game as well, but not all of them are doing stuff worthy of death and being stupidly belligerent toward the PCs. </p><p></p><p>But that doesn't make my take on goblins inherently more interesting than having goblins inhuman night predators that torture things for fun and are inherently alien and evil. It's just I've got other things to put in that role, and I nominated goblins for another one.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7743623, member: 4937"] To be frank, a lot of this conversation is silly IMO. Ultimately it doesn't matter much for a campaign whether orcs are inherently evil or not. The inherent evil of the orcs is NOT why PC's kill orcs. PC's kill orcs because when they encounter orcs in a traditional game it is universally the case that the orcs are bandits, slavers, and cannibals who are a danger to them, and they continue to assume that they should always kill orcs because they assume that this pattern will hold true for all orcs. And generally speaking, when they make this assumption they are right. Orcs when encountered are universally hostile. Every mayor or farmer they encounter universally truthfully says, "Those orcs are going around killing and taking my stuff, stealing children, raping the women, and torturing people for fun. Please help oh stalwart hero." At best maybe you can bribe them to leave you alone when your low level but that solution has low utility compared to killing the orcs and taking their stuff because you know they want to kill you and take your stuff. Players aren't being motivated by some abstract idea of whether or not orcs are always evil. They are being motivated by the pragmatic fact that orcs are their enemies. All it would take to put a stop to that is put one orc in a role other than bandit cannibal slaver. Like if the first bar you had in your campaign had a bartender that was an orc and he said, "What'll it be, bub?", and the orcish bartender had an interesting personality and he was funny and decent, then right then and there the players would stop assuming all orcs are evil. It does absolutely no good to say, "Well in my campaign, orcs aren't universally evil." if you never put orcs in a complex social situation that suggests you can have a relationship with an orc not based on violence. And if in point of fact, whether the origin of the problem is nature or nurture, if every single orc in your game is a bandit cannibal slaver that tortures things for fun, all the orcs in your game are evil and you aren't really saying much of anything interesting to say, "Well, they aren't inherently evil." Practically every goblin you'll ever encounter in my campaign has evil alignment. A scarce few are neutral. The rare that are good are probably PCs, because I treat the personhood of goblins as a setting level secret that is in and of itself worthy of running an entire campaign around. But that doesn't preclude having a relationship with that goblin that doesn't revolve around killing it. There are plenty of evil humans in my game as well, but not all of them are doing stuff worthy of death and being stupidly belligerent toward the PCs. But that doesn't make my take on goblins inherently more interesting than having goblins inhuman night predators that torture things for fun and are inherently alien and evil. It's just I've got other things to put in that role, and I nominated goblins for another one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killing In The Name Of Advancement
Top