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Killing innocents - a paladin thread in disguise ;-)
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<blockquote data-quote="Thia Halmades" data-source="post: 2726209" data-attributes="member: 35863"><p>A Paladin can be relieved without having taken action; that doesn't go against the grain. Just because you couldn't do it, doesn't mean you aren't happy that you had some sort of resolution.</p><p></p><p>Point Yielded: The plot was likely built with the capture of the PCs in mind. Further yielded: people can be convinced of a great many things. However, I don't see how bull-headedness, especially for a man who's used to resolving disputes & hearing both sides of the argument, makes sense. It wasn't my NPC, though, I'm simply speaking from where I stand in general in regards to NPC design. As I said, IMC the NPCs wouldn't have gotten nuked, because the PCs are in direct employ of the military & the Empire proper. They'd've found another way around the problem.</p><p></p><p>My argument sustains: This does sound like railroading. I, the DM, want you to do this and go here, and nothing you say or do can change my mind. From a player standpoint that's insanely frustrating.</p><p></p><p>I further sustain: I can't say the choice was wrong. I can say the act itself was evil, and I specifically said it left the realm of alignment, and that were the Paladin the one doing it, it's a power loss. Further, if Thanee is brought up on charges (say... Murder 1) than the Paladin can no longer associate with her (known criminal) and further would have to bring her to justice (Code of Law). But that depends as much on the campaign structure as the characters.</p><p></p><p>I'm not saying the Pally wouldn't be upset, or possibly disgusted, but I've seen my party Pally react when someone goes utterly against the grain, and all he can do is let the law resolve it. Now if you really want to get this down to the nitty gritty, you could easily play out the scenario as:</p><p></p><p>Thanee: Okay, I tac-nuked the room, but it's okay, I warned them first.</p><p>Pally: Great. Well, we're in international waters now, and the boat no longer flies flags. I'm glad you got us out of that, but there were probably better ways to do it. Speaking of which, I'm going to arrest you once we hit land.</p><p>Thanee: But... wait, what?</p><p>Pally: Arrest. For murder. You were on his boat, you had no evidence, and while it's possible you killed our erstwhile killer, you killed the Captain and a crewman, any of whom could have been innocent, in the process. I have to let the court decide your fate.</p><p></p><p>I maintain (having reread my post) that they really aren't pirates. Murderers, maybe. Pirates, unlikely. Pirates usually take the ship. And, to further clarify, I'm simply counter-pointing the devil's advocacy; I'm not saying the Paladin WOULD be relieved, I'm saying they MIGHT be. That the possibility exists, that they may choose not to punish Thanee because they believe (and their God may agree, they may not) that the right thing was done, despite it being an evil act.</p><p></p><p>However, <strong>Gothic Demon</strong>, you make some excellent points, and I absolutely see where you're coming from, and as such am willing to revise my stance. Well played. I hadn't yet touched on the consequences of the actions; I was still thinking in terms of grand scope. The short game matters as well. Thanks for reminding me of that.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2726209, member: 35863"] A Paladin can be relieved without having taken action; that doesn't go against the grain. Just because you couldn't do it, doesn't mean you aren't happy that you had some sort of resolution. Point Yielded: The plot was likely built with the capture of the PCs in mind. Further yielded: people can be convinced of a great many things. However, I don't see how bull-headedness, especially for a man who's used to resolving disputes & hearing both sides of the argument, makes sense. It wasn't my NPC, though, I'm simply speaking from where I stand in general in regards to NPC design. As I said, IMC the NPCs wouldn't have gotten nuked, because the PCs are in direct employ of the military & the Empire proper. They'd've found another way around the problem. My argument sustains: This does sound like railroading. I, the DM, want you to do this and go here, and nothing you say or do can change my mind. From a player standpoint that's insanely frustrating. I further sustain: I can't say the choice was wrong. I can say the act itself was evil, and I specifically said it left the realm of alignment, and that were the Paladin the one doing it, it's a power loss. Further, if Thanee is brought up on charges (say... Murder 1) than the Paladin can no longer associate with her (known criminal) and further would have to bring her to justice (Code of Law). But that depends as much on the campaign structure as the characters. I'm not saying the Pally wouldn't be upset, or possibly disgusted, but I've seen my party Pally react when someone goes utterly against the grain, and all he can do is let the law resolve it. Now if you really want to get this down to the nitty gritty, you could easily play out the scenario as: Thanee: Okay, I tac-nuked the room, but it's okay, I warned them first. Pally: Great. Well, we're in international waters now, and the boat no longer flies flags. I'm glad you got us out of that, but there were probably better ways to do it. Speaking of which, I'm going to arrest you once we hit land. Thanee: But... wait, what? Pally: Arrest. For murder. You were on his boat, you had no evidence, and while it's possible you killed our erstwhile killer, you killed the Captain and a crewman, any of whom could have been innocent, in the process. I have to let the court decide your fate. I maintain (having reread my post) that they really aren't pirates. Murderers, maybe. Pirates, unlikely. Pirates usually take the ship. And, to further clarify, I'm simply counter-pointing the devil's advocacy; I'm not saying the Paladin WOULD be relieved, I'm saying they MIGHT be. That the possibility exists, that they may choose not to punish Thanee because they believe (and their God may agree, they may not) that the right thing was done, despite it being an evil act. However, [B]Gothic Demon[/B], you make some excellent points, and I absolutely see where you're coming from, and as such am willing to revise my stance. Well played. I hadn't yet touched on the consequences of the actions; I was still thinking in terms of grand scope. The short game matters as well. Thanks for reminding me of that. [/QUOTE]
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