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General Tabletop Discussion
*Dungeons & Dragons
Killing is bad: how to establish morality
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6931196" data-attributes="member: 6701872"><p>That is a weird thing to say, since the system works just fine when played by players playing characters that act just as the OP states they'd like to seem them act. Works just fine at my table - has for many years, and many editions.</p><p></p><p>That's odd... my Player's Handbook says "Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?" on the back, and "Everything a player needs to create heroic characters for the world's greatest roleplaying game".</p><p></p><p>That seems like a lot is being ignored if all you are taking from that is kill things and take their stuff - and it never says "kill" in any explicit terms, and implies "stuff" as one of many things to be sought rather than the only.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6931196, member: 6701872"] That is a weird thing to say, since the system works just fine when played by players playing characters that act just as the OP states they'd like to seem them act. Works just fine at my table - has for many years, and many editions. That's odd... my Player's Handbook says "Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?" on the back, and "Everything a player needs to create heroic characters for the world's greatest roleplaying game". That seems like a lot is being ignored if all you are taking from that is kill things and take their stuff - and it never says "kill" in any explicit terms, and implies "stuff" as one of many things to be sought rather than the only. [/QUOTE]
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Killing is bad: how to establish morality
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