Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Killing is bad: how to establish morality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 6931274" data-attributes="member: 6775477"><p>First, I would like to say the "murder" dilemma has been around a long time in D&D. Many early adventures had non-combatant monsters present in various lairs (usually females and whelps), and players were often put into the situation of deciding whether to cut them down or let them survive (potentially to have the next generation cause the same problems later). There were never any good solutions for this, nor were there ever intended to be. Alignment shifts were a serious thing (loss of level in AD&D IIRC), so people had to consider the consequences of their actions carefully.</p><p></p><p>Second, you shouldn't necessarily impose modern morality in your fantasy. There are things are absolutes in a fantasy universe that don't hold true IRL. We don't have evil dragons that can destroy huge swaths of the land with few people capable of challenging that. Most of us don't live a few miles away from bandits and evil humanoids that want to raid and pillage our homes. Hell, it's hard to get some people today to agree on whether killing is moral or not (the pacifist vs. soldier argument, or the death penalty argument for example). </p><p></p><p>Finally, I think it's a matter for each group to decide what they want out of the game. For me, it's immersion. I get into the role of my character, whatever that might be, and while I generally try not to make disruptive characters, I play the character to the fullest. If he has few or no qualms about killing, then I'll wade through the blood of my enemies with a grin on my face. If he's a tactician, he'll probably try to take the leader alive for questioning. If he's more squeamish, then I'll probably try to avoid causing loss of life, but I probably won't object to someone else "cleaning up" after me (to avoid party conflict).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6931274, member: 6775477"] First, I would like to say the "murder" dilemma has been around a long time in D&D. Many early adventures had non-combatant monsters present in various lairs (usually females and whelps), and players were often put into the situation of deciding whether to cut them down or let them survive (potentially to have the next generation cause the same problems later). There were never any good solutions for this, nor were there ever intended to be. Alignment shifts were a serious thing (loss of level in AD&D IIRC), so people had to consider the consequences of their actions carefully. Second, you shouldn't necessarily impose modern morality in your fantasy. There are things are absolutes in a fantasy universe that don't hold true IRL. We don't have evil dragons that can destroy huge swaths of the land with few people capable of challenging that. Most of us don't live a few miles away from bandits and evil humanoids that want to raid and pillage our homes. Hell, it's hard to get some people today to agree on whether killing is moral or not (the pacifist vs. soldier argument, or the death penalty argument for example). Finally, I think it's a matter for each group to decide what they want out of the game. For me, it's immersion. I get into the role of my character, whatever that might be, and while I generally try not to make disruptive characters, I play the character to the fullest. If he has few or no qualms about killing, then I'll wade through the blood of my enemies with a grin on my face. If he's a tactician, he'll probably try to take the leader alive for questioning. If he's more squeamish, then I'll probably try to avoid causing loss of life, but I probably won't object to someone else "cleaning up" after me (to avoid party conflict). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Killing is bad: how to establish morality
Top