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Killing is bad: how to establish morality
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<blockquote data-quote="philosophers_stoned" data-source="post: 6936021" data-attributes="member: 6854589"><p>Regardless of what kind of mood the PCs and the DM set to a campaign, i think we should all acknowledge one fact: D&D at its core is violence oriented. Look at the abilities of any class. They are meant to kill another creature or escape damage from a creature that means to kill you. Each time you level up you become a more efficient killer because you gain abilities that mostly hurt/kill others. So, when you start playing D&D, the first thing you want to do is use your PC's abilities and most of them involve killing. It's like giving someone a remote control with a big red button: regardless of what you tell him he will want to press it at some point.</p><p></p><p>I think you can create a campaign that is less violence oriented only if the DM and most of the PC agree to such a theme. You don't need mechanisms, like inspiration points, but concesus.</p></blockquote><p></p>
[QUOTE="philosophers_stoned, post: 6936021, member: 6854589"] Regardless of what kind of mood the PCs and the DM set to a campaign, i think we should all acknowledge one fact: D&D at its core is violence oriented. Look at the abilities of any class. They are meant to kill another creature or escape damage from a creature that means to kill you. Each time you level up you become a more efficient killer because you gain abilities that mostly hurt/kill others. So, when you start playing D&D, the first thing you want to do is use your PC's abilities and most of them involve killing. It's like giving someone a remote control with a big red button: regardless of what you tell him he will want to press it at some point. I think you can create a campaign that is less violence oriented only if the DM and most of the PC agree to such a theme. You don't need mechanisms, like inspiration points, but concesus. [/QUOTE]
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Killing is bad: how to establish morality
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