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Killing is bad: how to establish morality
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<blockquote data-quote="Rhenny" data-source="post: 6936597" data-attributes="member: 18333"><p>I still think that sometimes the urge to kill in game stems from the thought (true or only perceived) that PCs can get away with it. </p><p></p><p>If PCs spare lives, and those spared come back to haunt them, players/PCs become distrustful and kill to avoid later complications.</p><p></p><p>Also, if they kill indiscriminately and there are no ill consequences then they tend to continue the pattern of killing because it seems like an easy way to handle situations.</p><p></p><p>Sometimes the formation of an in-game PC conscience is important, and knowing that there are consequences for unlawful acts is one way to build that conscience.</p><p></p><p>DMs can also have NPCs who are moral and powerful take note of those that make the moral choice even when it might lead to further complications. Like in life, recognition for good deeds from authority figures (parents, holy people, mentors, family friends, business partners, etc.) build our sense of conscience. The same can be done in game.</p><p></p><p>If the DM gives PCs a chance to develop a moral conscience, then tempting them with easy, less moral choices becomes part of the drama in the game.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6936597, member: 18333"] I still think that sometimes the urge to kill in game stems from the thought (true or only perceived) that PCs can get away with it. If PCs spare lives, and those spared come back to haunt them, players/PCs become distrustful and kill to avoid later complications. Also, if they kill indiscriminately and there are no ill consequences then they tend to continue the pattern of killing because it seems like an easy way to handle situations. Sometimes the formation of an in-game PC conscience is important, and knowing that there are consequences for unlawful acts is one way to build that conscience. DMs can also have NPCs who are moral and powerful take note of those that make the moral choice even when it might lead to further complications. Like in life, recognition for good deeds from authority figures (parents, holy people, mentors, family friends, business partners, etc.) build our sense of conscience. The same can be done in game. If the DM gives PCs a chance to develop a moral conscience, then tempting them with easy, less moral choices becomes part of the drama in the game. [/QUOTE]
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Killing is bad: how to establish morality
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