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Killing is Wrong: Adding Theme to a Campaign
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<blockquote data-quote="Tony Vargas" data-source="post: 7145642" data-attributes="member: 996"><p>Oh, I played that game for 20 years on and off, it's called Champions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, though, it's often not even that much easier - sure, in past editions you had to declare 'subdual' and take a penalty, but, if you're willing to deliver a personal beat-down instead of a fireball or barrage of arrows, there's no penalty for declaring unconsciousness instead of death at 0 hps. </p><p></p><p>Hmm... that suggests something, right there - a party of mostly-melee types would be well-suited.</p><p></p><p> WoD-style Humanity wouldn't be out of the question, I guess. You might try to work with Inspiration. Doing the right thing earns you some, at the most basic. You could have inverse inspiration - Angst (hey, you mentioned WoD first), that lets the DM impose disadvantage. Unlike Inspiration, you wouldn't just give it out, instead you could tie it to the WoD Humanity scale. When you do something that'd require a 'humanity check' you get Angst if you succeed or lose Humanity if you fail. As you slide down the Humanity scale, it gets harder to acquire inspiration - you slough bonds and ideals (losing your flaw last), and, as in V:tM, when your humanity drops too low, you lose control of the character.</p><p></p><p> Actually, with 5e's non-lethal option working for melee attacks, a traditional STR/melee fighter, even if he is using a sword, could be a pretty fair choice - archers would be a tad hosed. Casters, of course, have at least some non-lethal spells, but then, you may decide magic has legal or moral issues, or both...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7145642, member: 996"] Oh, I played that game for 20 years on and off, it's called Champions! ;) Seriously, though, it's often not even that much easier - sure, in past editions you had to declare 'subdual' and take a penalty, but, if you're willing to deliver a personal beat-down instead of a fireball or barrage of arrows, there's no penalty for declaring unconsciousness instead of death at 0 hps. Hmm... that suggests something, right there - a party of mostly-melee types would be well-suited. WoD-style Humanity wouldn't be out of the question, I guess. You might try to work with Inspiration. Doing the right thing earns you some, at the most basic. You could have inverse inspiration - Angst (hey, you mentioned WoD first), that lets the DM impose disadvantage. Unlike Inspiration, you wouldn't just give it out, instead you could tie it to the WoD Humanity scale. When you do something that'd require a 'humanity check' you get Angst if you succeed or lose Humanity if you fail. As you slide down the Humanity scale, it gets harder to acquire inspiration - you slough bonds and ideals (losing your flaw last), and, as in V:tM, when your humanity drops too low, you lose control of the character. Actually, with 5e's non-lethal option working for melee attacks, a traditional STR/melee fighter, even if he is using a sword, could be a pretty fair choice - archers would be a tad hosed. Casters, of course, have at least some non-lethal spells, but then, you may decide magic has legal or moral issues, or both... [/QUOTE]
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