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Killing is Wrong: Adding Theme to a Campaign
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<blockquote data-quote="Oofta" data-source="post: 7146276" data-attributes="member: 6801845"><p>In my campaign I just ensure the laws are enforced, and that the players know it. After that, it's kind of up to them.</p><p></p><p>It varies by game and location. In some areas, getting into a lethal fight is part of the nightly entertainment and in others the PCs may be hauled into court for a Zone of Truth session. Most cities can deal with even fairly high level characters if they need to, and of course there's always the idea of simply banishing the PCs and anyone that works with them.</p><p></p><p>As far as wizardly fireballs, my players have learned that in my world buildings will ignite and fire/destructive spells have consequence. Fortunately there are usually options that aren't quite as "blow-em-up".</p><p></p><p>A lot of this depends on what kind of game you want. D&D does not have to abide by the Comic Code Authority version of morality in my campaigns. In many cases an otherwise good character can kill someone as long as the target is not an innocent. Especially in areas that have questionable or nonexistent laws, sometimes the heroes have to take the law into their own hands. </p><p></p><p>But go into a civilized/well patrolled city and start blowing things up left and right potentially killing innocent bystanders? Expect in-game repercussions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7146276, member: 6801845"] In my campaign I just ensure the laws are enforced, and that the players know it. After that, it's kind of up to them. It varies by game and location. In some areas, getting into a lethal fight is part of the nightly entertainment and in others the PCs may be hauled into court for a Zone of Truth session. Most cities can deal with even fairly high level characters if they need to, and of course there's always the idea of simply banishing the PCs and anyone that works with them. As far as wizardly fireballs, my players have learned that in my world buildings will ignite and fire/destructive spells have consequence. Fortunately there are usually options that aren't quite as "blow-em-up". A lot of this depends on what kind of game you want. D&D does not have to abide by the Comic Code Authority version of morality in my campaigns. In many cases an otherwise good character can kill someone as long as the target is not an innocent. Especially in areas that have questionable or nonexistent laws, sometimes the heroes have to take the law into their own hands. But go into a civilized/well patrolled city and start blowing things up left and right potentially killing innocent bystanders? Expect in-game repercussions. [/QUOTE]
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