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Killing is Wrong: Adding Theme to a Campaign
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<blockquote data-quote="Igwilly" data-source="post: 7147233" data-attributes="member: 6801225"><p>Well, right where I live, if you want to be Mister Murder, you play GTA. RPG is for something else for us.</p><p>Some things, however, may affect this in my case:</p><p>1) I’ve played with many groups where I live. Many players. However, many of them were novices to the game.</p><p>2) If I think it’s ever necessary, I say to players right away that my campaign is not about living your antisocial fantasies. It has been a long time since I had to say that.</p><p>3) I began playing D&D with 4e, and most of the description tells you about how this is a game of heroic fantasy, where you either are the hero, or do otherwise amazing adventures. The DMG actually tells you about the kind of player we’re talking about. Before (and after!) I started playing a tabletop RPG, I played/play a lot of Final Fantasy and the like. I never got the idea of a “murderhobo” as the way to play D&D.</p><p>4) Honestly, most DMs here think like me, so unless the campaign is about evil characters, or you are allowed to play one, that playstyle will not last for long.</p><p>In addition, as I said it before, there are some surprising numbers of cases where you are legally allowed to kill someone; and that’s not talking about the boogeyman monster.</p><p></p><p>P.S: An easy fix is that you do not get xp for killing things you are not “supposed” to kill.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 7147233, member: 6801225"] Well, right where I live, if you want to be Mister Murder, you play GTA. RPG is for something else for us. Some things, however, may affect this in my case: 1) I’ve played with many groups where I live. Many players. However, many of them were novices to the game. 2) If I think it’s ever necessary, I say to players right away that my campaign is not about living your antisocial fantasies. It has been a long time since I had to say that. 3) I began playing D&D with 4e, and most of the description tells you about how this is a game of heroic fantasy, where you either are the hero, or do otherwise amazing adventures. The DMG actually tells you about the kind of player we’re talking about. Before (and after!) I started playing a tabletop RPG, I played/play a lot of Final Fantasy and the like. I never got the idea of a “murderhobo” as the way to play D&D. 4) Honestly, most DMs here think like me, so unless the campaign is about evil characters, or you are allowed to play one, that playstyle will not last for long. In addition, as I said it before, there are some surprising numbers of cases where you are legally allowed to kill someone; and that’s not talking about the boogeyman monster. P.S: An easy fix is that you do not get xp for killing things you are not “supposed” to kill. [/QUOTE]
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