Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Killing monsters and taking their stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scourger" data-source="post: 1918510" data-attributes="member: 12328"><p>I find I have less difficulty with this kind of play as a DM than as a player. </p><p></p><p>As a DM, I run the world. It's up to the players to interact with it. If they choose combat, there are risks and rewards associated. If they choose problem-solving or role-play, they still get similar experience; but perhaps not as much other reward since there is not as much mortal risk. I think that my group has realized that I will reward non-combat solutions, so they don't try to slay & loot everything. But there is still a lot of combat. It's a rare night of play with no combat. Whatever maximizes their fun is okay with me.</p><p></p><p>As a player, I love combat. I want to jump right in <strong>when</strong> it is <strong>necessary</strong>, which is most of the time. What I hate is the kill-a-monster-and-take-its-treasure rut. I especially hate it in games other than D&D, like Star Wars. I want to play characters that aren't self-motivated and self-supported vigilantes. I figure a character like that would ally with other characters and organizations of similar motivation. I want my characters to be about who they are, what they do and how they do it rather than what they have (which is the rut since many characters are defined by their possessions). My characters modify their equipment to suit them. I don't modify my character to suit the equipment. The "stuff" is just a means to an end, it is not the end itself. It really does not bother me to use up equipment. The character will get more or do without. I don't hoard magic items for that certain time. If I can't use something, I will prefer to give it to a character who can. Otherwise, I like to fire and forget--early and often. </p><p></p><p>Sadly, most of my gaming companions do not agree. I have 2 buddies who basically gave up on a campaign when their stuff got destroyed by lightning. One died in the blast. He was more upset at losing his carefully squirreled away stuff than the death of the character. The other lived but lost a few magic items. He basically quit the game. He came back sporadically, but he never really enjoyed it. In contrast, my character died in the same blast. I immediately took over running an absent player's character who took my one charge of my one surviving magic item and covered the party's retreat by expending it. <strong>That</strong> is the kind of game I want to play. </p><p></p><p>Incidentally, the other charges were used early and often in fending off other encounters in which the other characters didn't fire their "big guns" first or at all. We all ended up on the wrong end of some bad decisions and dice rolls, so I felt vindicated in my choices. </p><p></p><p>My playing preferences probably spill over to my DMing. I figure that I need to run exactly the kind of game I want to play since I will probably never get to play in exactly the kind of game I want. My current DMing is going very well, so that's good. It's a sure sign that my little band of vigilantes is having fun...</p></blockquote><p></p>
[QUOTE="scourger, post: 1918510, member: 12328"] I find I have less difficulty with this kind of play as a DM than as a player. As a DM, I run the world. It's up to the players to interact with it. If they choose combat, there are risks and rewards associated. If they choose problem-solving or role-play, they still get similar experience; but perhaps not as much other reward since there is not as much mortal risk. I think that my group has realized that I will reward non-combat solutions, so they don't try to slay & loot everything. But there is still a lot of combat. It's a rare night of play with no combat. Whatever maximizes their fun is okay with me. As a player, I love combat. I want to jump right in [B]when[/B] it is [B]necessary[/B], which is most of the time. What I hate is the kill-a-monster-and-take-its-treasure rut. I especially hate it in games other than D&D, like Star Wars. I want to play characters that aren't self-motivated and self-supported vigilantes. I figure a character like that would ally with other characters and organizations of similar motivation. I want my characters to be about who they are, what they do and how they do it rather than what they have (which is the rut since many characters are defined by their possessions). My characters modify their equipment to suit them. I don't modify my character to suit the equipment. The "stuff" is just a means to an end, it is not the end itself. It really does not bother me to use up equipment. The character will get more or do without. I don't hoard magic items for that certain time. If I can't use something, I will prefer to give it to a character who can. Otherwise, I like to fire and forget--early and often. Sadly, most of my gaming companions do not agree. I have 2 buddies who basically gave up on a campaign when their stuff got destroyed by lightning. One died in the blast. He was more upset at losing his carefully squirreled away stuff than the death of the character. The other lived but lost a few magic items. He basically quit the game. He came back sporadically, but he never really enjoyed it. In contrast, my character died in the same blast. I immediately took over running an absent player's character who took my one charge of my one surviving magic item and covered the party's retreat by expending it. [B]That[/B] is the kind of game I want to play. Incidentally, the other charges were used early and often in fending off other encounters in which the other characters didn't fire their "big guns" first or at all. We all ended up on the wrong end of some bad decisions and dice rolls, so I felt vindicated in my choices. My playing preferences probably spill over to my DMing. I figure that I need to run exactly the kind of game I want to play since I will probably never get to play in exactly the kind of game I want. My current DMing is going very well, so that's good. It's a sure sign that my little band of vigilantes is having fun... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killing monsters and taking their stuff
Top