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Killing the grind: phased "boss" fights
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<blockquote data-quote="Mesh Hong" data-source="post: 4948485" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">As long as a Solo creature is designed as a threatening and interesting opponent fights involving them don’t always have to involve massively complicated phased staging, or bizarre and interactive environments. But like all things DMs should try to present a mixture of different Solo’s throughout a story or campaign.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Some will be fairly straight forward, some will take place in interesting or changing environments, some might evolve through two or more forms during a combat and some might be a truly bizarre combination of all these options.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The following is an extract from the next instalment of my monster manual series (<em>the book of serious threats</em>), and is an example of a solo threat that changes (quite radically) when bloodied. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Bear in mind this is a level 2 Solo and is intended to be a <em>Serious Threat</em>, anyway I hope you find it another interesting addition to this discussion.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Spitting</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Fungus</strong></span> Level 2 Solo Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Beast (plant, blind) XP 625</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +4 <strong>Senses</strong> Perception +5, blindsight 10, tremorsense 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Sleepy</span></strong><span style="font-family: 'Verdana'"> <strong>Haze</strong> (poison) aura 1; all creatures inside the aura take a -2 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">penalty to attack rolls; all creatures starting their turn inside the aura are </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">slowed until the end of their next turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 152; Bloodied 76; see Bloodied Evolution</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 15, <strong>Will</strong> 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 acid; <strong>Vulnerable</strong> 5 cold</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, climb 4 (spider climb)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 0 see Fungal Devourers (separate creature)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Fungal</strong> <strong>Scrape</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d6+2 damage; on hit target takes 2 ongoing poison </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spitting</strong> <strong>Spores</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +7 vs. Reflex; 1d8+3 poison damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Fungal</strong> <strong>Blast</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close burst 5; attack +7 vs. Fortitude; 1d10+3 poison damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Exploratory</strong> <strong>Spore</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spitting Fungus creates and shoots out a Fungal Spore that lands in a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">cloud of poison; area burst 1 within 15; must target empty square; attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+5 vs. Reflex; 1d4+2 poison damage; creates a Fungal Spore in the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square (see separate stats), Fungal Spore acts directly after the Spitting </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fungus in the initiative order</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied</span></strong><span style="font-family: 'Verdana'"> <strong>Evolution</strong> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Spitting Fungus splits into 3 Fungal Devourers, see </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">separate stat block</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Sliding</span></strong><span style="font-family: 'Verdana'"> <strong>Form</strong> (Move; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spitting Fungus may shift 2 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +8, Stealth +9</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+2) <strong>Dex</strong> 17 (+4) <strong>Wis</strong> 8 (+0)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+3) <strong>Int</strong> 14 (+3) <strong>Cha</strong> 3 (-3)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Spitting Fungus is usually found growing and surviving in old abandoned ruins or shallow sparsely inhabited dungeons. It is made up of a thin but wide green, brown and orange surface hugging lichen or mould, and can spread out to over thirty feet in diameter. When it senses a potential meal it slowly starts to retract until it is a thick patch of rough fungus approximately eight to ten foot in diameter and moves into a position where it can start to pepper its victims with its spores. Recognising the Fungus as a threat is usually a Dungeoneering or Nature check vs. the creatures Stealth roll.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">All the creatures’ main attacks involve the expulsion of thick clouds of noxious spores that poison its victims. Some of these spores are actually smaller versions of itself that once released are individual creatures in their own right who, if they survive the conflict, will eventually grow to become Spitting Fungi themselves.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A Spitting Fungus will always try and use its Exploratory Spore attack every turn in order to try and create a line of defence and hinder its victims from drawing too close to it. It will then use Spitting Spores and Fungal Blast when available while trying to keep away from any melee characters. Its favourite method of doing this is to move up walls or hang on ceilings.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Fungal</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Spore</strong></span> Level 2 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Beast (plant, blind) XP 0 (see Spitting Fungus)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +5 <strong>Senses</strong> Perception -1, blindsight 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 16, <strong>Will</strong> 12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 acid; <strong>Vulnerable</strong> 5 cold</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Fungal</strong> <strong>Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 4 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Defensive</strong> <strong>Haze</strong> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, when missed by a </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by a melee attack Fungal Spore releases a cloud of thin </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">poisonous sporelets that deal 2 poison damage to all adjacent creatures</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Sliding</span></strong><span style="font-family: 'Verdana'"> <strong>Form</strong> (Move; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fungal Spore may shift 2 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 10 (+1) <strong>Dex</strong> 18 (+5) <strong>Wis</strong> 6 (-1)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+2) <strong>Int</strong> 8 (+0) <strong>Cha</strong> 3 (-3)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Spitting Fungus form of the creature is really its dormant or passive form. When sufficiently damaged it goes through a radical reactive alteration and splits into three wholly different fungi. These Fungal Devourers are a lot more predatory and aggressive, preferring to grab their victims and smother them with their highly acidic forms.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Fungal Devourers are soft mounds of either green, brown or orange fungus, approximately four foot wide by three foot high. They have no limbs but they are able to grasp their victims by wrapping round and grasping anything they hit. Once they have a victim grabbed they will use their Acidic Smother to burn their enemies with their sickly acidic spores or if damaged they will use their Feeding Fronds attack to gain nourishment from their enemies blood.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When destroyed the Fungal Devourer suffers a catastrophic collapse which sends out a thick cloud of acidic and toxic spores into the air that blocks line of sight and can even blind creatures unfortunate enough to be caught inside it. Any other Devourers who are still active will try and capitalise on this by attacking creatures inside the zone and even using the zone itself for cover making finishing them off all the harder.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Encounters with the Spitting Fungus will usually be in large rooms or courtyards and should have a couple of high ledges or different levels in them. It would also be useful to have large pillars, statues or crumbling structures to add an interesting mix of terrain and cover options. There could also be areas of loose rubble that would count as difficult terrain or even a ten foot deep pit to add a little variety. </span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Fungal</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Devourer</strong></span> Level 2 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Beast (plant, blind) XP 0 (see Spitting Fungus)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +3 <strong>Senses</strong> Perception +5, blindsight 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 30; Bloodied 15; also see Choking Spore Field</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 15; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 14, <strong>Will</strong> 11</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 acid; Vulnerable 5 cold</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, climb 4 (spider climb)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Fungal</strong> <strong>Grab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +5 vs. AC; 1d10+3 damage; on hit target is grabbed (escape ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Acidic</strong> <strong>Smother</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +3 vs. Fortitude; 2d6+3 acid damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed until the end of Devourers next turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Feeding</strong> <strong>Fronds</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +5 vs. Fortitude; 1d6+2 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fungal Devourer regains 15 HPs</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Choking</strong> <strong>Spore</strong> <strong>Field</strong> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone, acid, poison, </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">when reduced to 0 Hps</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs Devourer explodes in an acidic and poisonous </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst, leaving a dangerous cloud behind it; burst 2; creates a zone that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">lasts until the end of the encounter that blocks line of sight, any creature </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">entering or starting their turn inside the zone takes 4 acid and poison </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; any creature starting their turn inside the zone is blinded (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +8, Stealth +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+4) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 8 (+0)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+3) <strong>Int</strong> 12 (+2) <strong>Cha</strong> 3 (-3)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Spitting Fungus is not really interested in collecting treasure so any items or coins would probably lie undigested where ever the creature’s last victims were killed and eaten. A particularly cunning Spitting Fungus might push its collection of shiny objects into a prominent position in the room and hope to use them as bait to draw victims into a trap where it could ensure gaining the element of surprise.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4948485, member: 73463"] [FONT=Verdana][COLOR=white]As long as a Solo creature is designed as a threatening and interesting opponent fights involving them don’t always have to involve massively complicated phased staging, or bizarre and interactive environments. But like all things DMs should try to present a mixture of different Solo’s throughout a story or campaign.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Some will be fairly straight forward, some will take place in interesting or changing environments, some might evolve through two or more forms during a combat and some might be a truly bizarre combination of all these options.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The following is an extract from the next instalment of my monster manual series ([I]the book of serious threats[/I]), and is an example of a solo threat that changes (quite radically) when bloodied. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Bear in mind this is a level 2 Solo and is intended to be a [I]Serious Threat[/I], anyway I hope you find it another interesting addition to this discussion.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Spitting[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Fungus[/B][/SIZE] Level 2 Solo Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Beast (plant, blind) XP 625[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +4 [B]Senses[/B] Perception +5, blindsight 10, tremorsense 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Sleepy[/FONT][/B][FONT=Verdana] [B]Haze[/B] (poison) aura 1; all creatures inside the aura take a -2 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]penalty to attack rolls; all creatures starting their turn inside the aura are [/FONT][/COLOR] [COLOR=white][FONT=Verdana]slowed until the end of their next turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 152; Bloodied 76; see Bloodied Evolution[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 16, [B]Reflex[/B] 15, [B]Will[/B] 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 acid; [B]Vulnerable[/B] 5 cold[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, climb 4 (spider climb)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 0 see Fungal Devourers (separate creature)[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Fungal[/B] [B]Scrape[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d6+2 damage; on hit target takes 2 ongoing poison [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Spitting[/B] [B]Spores[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +7 vs. Reflex; 1d8+3 poison damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Fungal[/B] [B]Blast[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close burst 5; attack +7 vs. Fortitude; 1d10+3 poison damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is immobilised (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Exploratory[/B] [B]Spore[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison, 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Spitting Fungus creates and shoots out a Fungal Spore that lands in a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]cloud of poison; area burst 1 within 15; must target empty square; attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+5 vs. Reflex; 1d4+2 poison damage; creates a Fungal Spore in the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square (see separate stats), Fungal Spore acts directly after the Spitting [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fungus in the initiative order[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied[/FONT][/B][FONT=Verdana] [B]Evolution[/B] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Spitting Fungus splits into 3 Fungal Devourers, see [/COLOR][/FONT] [FONT=Verdana][COLOR=white]separate stat block[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Sliding[/FONT][/B][FONT=Verdana] [B]Form[/B] (Move; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Spitting Fungus may shift 2 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +8, Stealth +9[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+2) [B]Dex[/B] 17 (+4) [B]Wis[/B] 8 (+0)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+3) [B]Int[/B] 14 (+3) [B]Cha[/B] 3 (-3)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Spitting Fungus is usually found growing and surviving in old abandoned ruins or shallow sparsely inhabited dungeons. It is made up of a thin but wide green, brown and orange surface hugging lichen or mould, and can spread out to over thirty feet in diameter. When it senses a potential meal it slowly starts to retract until it is a thick patch of rough fungus approximately eight to ten foot in diameter and moves into a position where it can start to pepper its victims with its spores. Recognising the Fungus as a threat is usually a Dungeoneering or Nature check vs. the creatures Stealth roll.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]All the creatures’ main attacks involve the expulsion of thick clouds of noxious spores that poison its victims. Some of these spores are actually smaller versions of itself that once released are individual creatures in their own right who, if they survive the conflict, will eventually grow to become Spitting Fungi themselves.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A Spitting Fungus will always try and use its Exploratory Spore attack every turn in order to try and create a line of defence and hinder its victims from drawing too close to it. It will then use Spitting Spores and Fungal Blast when available while trying to keep away from any melee characters. Its favourite method of doing this is to move up walls or hang on ceilings.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Fungal[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Spore[/B][/SIZE] Level 2 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Beast (plant, blind) XP 0 (see Spitting Fungus)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +5 [B]Senses[/B] Perception -1, blindsight 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 13, [B]Reflex[/B] 16, [B]Will[/B] 12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 acid; [B]Vulnerable[/B] 5 cold[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Fungal[/B] [B]Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 4 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Defensive[/B] [B]Haze[/B] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison, when missed by a [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When missed by a melee attack Fungal Spore releases a cloud of thin [/COLOR][/FONT] [FONT=Verdana][COLOR=white]poisonous sporelets that deal 2 poison damage to all adjacent creatures[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Sliding[/FONT][/B][FONT=Verdana] [B]Form[/B] (Move; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Fungal Spore may shift 2 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 10 (+1) [B]Dex[/B] 18 (+5) [B]Wis[/B] 6 (-1)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+2) [B]Int[/B] 8 (+0) [B]Cha[/B] 3 (-3)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]The Spitting Fungus form of the creature is really its dormant or passive form. When sufficiently damaged it goes through a radical reactive alteration and splits into three wholly different fungi. These Fungal Devourers are a lot more predatory and aggressive, preferring to grab their victims and smother them with their highly acidic forms.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fungal Devourers are soft mounds of either green, brown or orange fungus, approximately four foot wide by three foot high. They have no limbs but they are able to grasp their victims by wrapping round and grasping anything they hit. Once they have a victim grabbed they will use their Acidic Smother to burn their enemies with their sickly acidic spores or if damaged they will use their Feeding Fronds attack to gain nourishment from their enemies blood.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When destroyed the Fungal Devourer suffers a catastrophic collapse which sends out a thick cloud of acidic and toxic spores into the air that blocks line of sight and can even blind creatures unfortunate enough to be caught inside it. Any other Devourers who are still active will try and capitalise on this by attacking creatures inside the zone and even using the zone itself for cover making finishing them off all the harder.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Encounters with the Spitting Fungus will usually be in large rooms or courtyards and should have a couple of high ledges or different levels in them. It would also be useful to have large pillars, statues or crumbling structures to add an interesting mix of terrain and cover options. There could also be areas of loose rubble that would count as difficult terrain or even a ten foot deep pit to add a little variety. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Fungal[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Devourer[/B][/SIZE] Level 2 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Beast (plant, blind) XP 0 (see Spitting Fungus)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +3 [B]Senses[/B] Perception +5, blindsight 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 30; Bloodied 15; also see Choking Spore Field[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 15; [B]Fortitude[/B] 15, [B]Reflex[/B] 14, [B]Will[/B] 11[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 acid; Vulnerable 5 cold[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, climb 4 (spider climb)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Fungal[/B] [B]Grab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +5 vs. AC; 1d10+3 damage; on hit target is grabbed (escape ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Acidic[/B] [B]Smother[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid, grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +3 vs. Fortitude; 2d6+3 acid damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed until the end of Devourers next turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Feeding[/B] [B]Fronds[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +5 vs. Fortitude; 1d6+2 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fungal Devourer regains 15 HPs[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Choking[/B] [B]Spore[/B] [B]Field[/B] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone, acid, poison, [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]when reduced to 0 Hps[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs Devourer explodes in an acidic and poisonous [/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst, leaving a dangerous cloud behind it; burst 2; creates a zone that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]lasts until the end of the encounter that blocks line of sight, any creature [/COLOR][/FONT] [FONT=Verdana][COLOR=white]entering or starting their turn inside the zone takes 4 acid and poison [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; any creature starting their turn inside the zone is blinded (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +8, Stealth +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+4) [B]Dex[/B] 14 (+3) [B]Wis[/B] 8 (+0)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+3) [B]Int[/B] 12 (+2) [B]Cha[/B] 3 (-3)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]The Spitting Fungus is not really interested in collecting treasure so any items or coins would probably lie undigested where ever the creature’s last victims were killed and eaten. A particularly cunning Spitting Fungus might push its collection of shiny objects into a prominent position in the room and hope to use them as bait to draw victims into a trap where it could ensure gaining the element of surprise.[/COLOR][/FONT] [/QUOTE]
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