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Killing the grind: phased "boss" fights
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<blockquote data-quote="Mesh Hong" data-source="post: 4948824" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Another way of making a “solo” encounter more dynamic is to have it as two or more creatures sharing the same HP pool.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a solo I used in my campaign that worked very well. (I think I might have posted this at some point in the past but it might be relevant to this thread)</span></span></p><p> </p><p><span style="color: yellow">Actually this might not be pertinent to the thread as it is not a staged or staggered fight. I will post it anyway to put forward the view that <span style="color: orange"><strong>Grind is all in the mind</strong></span>, and if an opponant or environment is interesting enough you can hold your players attention during a solo style encounter.</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Herald of Ixxaboxx is a pair of identical Coatyl that share the same HPs and Action Points through a divine link. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Each Coatyl has its own initiative, attacks, and separate recharges as if it were two identical creatures, with the exception that its Majestic Presence power may only be used once during the encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Of special note look out for a few effects that require more than 1 saving throw to remove.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Herald</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>of</strong> <strong>Ixxaboxx</strong></span> (2 linked coatyl)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Level 17 Solo Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Immortal Magical Beast (angel) XP 8,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +17 <strong>Senses</strong> Perception +13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 830; Bloodied 415; see Bloodied Retaliation</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 33; <strong>Fortitude</strong> 29, <strong>Reflex</strong> 32, <strong>Will</strong> 32</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, illusion; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 Radiant; Vulnerable 10 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8 fly (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +22 vs. AC; 2d8+7 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Radiant</strong> Tail Slap (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +22 vs. AC; 2d6+7 radiant damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 4 squares and knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Radiant</strong> <strong>Pulse</strong> <strong>Beam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +20 vs. Reflex; 1d10+7 radiant damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 5 ongoing radiant damage (save ends), every time this damage is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">applied it also deals 5 radiant damage to any adjacent creature </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Hypnotic</strong> <strong>Gaze</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; does not provoke opportunity attacks; attack +20 vs. Will; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is dominated (2 saves ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Majestic</strong> <strong>Presence</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm, once use </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">between the pair</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; attack +20 vs. Will; on hit target is stunned until the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Coatyls next turn; after-effect target takes -2 penalty to attack (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Prismatic</strong> <strong>Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> special damage</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 4; attack +20 vs. Reflex; on hit roll D6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1: 1d10+7 fire damage; 10 ongoing fire damage (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: 1d10+7 cold damage; 10 ongoing cold damage (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: 1d10+7 lightning damage; 10 ongoing lightning damage (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4: 1d10+7 acid damage; 10 ongoing acid damage (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5: 2d8+7 radiant damage; dazed (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6: 2d10+7 necrotic damage; lose a healing surge and immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Scorching</strong> <strong>Burst</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 20; attack +20 vs. Reflex; 2d6+7 fire damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Curse</span></strong><span style="font-family: 'Verdana'"> <strong>of</strong> <strong>Ixxaboxx</strong> (Minor; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; does not provoke opportunity attacks; automatic hits; target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains vulnerability 5 radiant (3 saves ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied</span></strong><span style="font-family: 'Verdana'"> <strong>Retaliation</strong> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied Curse of Ixxaboxx refreshes for each Coatyl, these are </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">used as an immediate reaction; each Coatyl may then make 1 Radiant Tail </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Slap attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Serpentine</span></strong><span style="font-family: 'Verdana'"> <strong>Opportunist</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Coatyl has combat advantage it deals an additional 2d6 damage with its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bite attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+13) <strong>Dex</strong> 24 (+15) <strong>Wis</strong> 20 (+13)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+14) <strong>Int</strong> 18 (+12) <strong>Cha</strong> 24 (+15)</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4948824, member: 73463"] [FONT=Verdana][COLOR=white]Another way of making a “solo” encounter more dynamic is to have it as two or more creatures sharing the same HP pool.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is a solo I used in my campaign that worked very well. (I think I might have posted this at some point in the past but it might be relevant to this thread)[/COLOR][/FONT] [COLOR=yellow]Actually this might not be pertinent to the thread as it is not a staged or staggered fight. I will post it anyway to put forward the view that [COLOR=orange][B]Grind is all in the mind[/B][/COLOR], and if an opponant or environment is interesting enough you can hold your players attention during a solo style encounter.[/COLOR] [FONT=Verdana][COLOR=white]The Herald of Ixxaboxx is a pair of identical Coatyl that share the same HPs and Action Points through a divine link. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Each Coatyl has its own initiative, attacks, and separate recharges as if it were two identical creatures, with the exception that its Majestic Presence power may only be used once during the encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Of special note look out for a few effects that require more than 1 saving throw to remove.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Herald[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]of[/B] [B]Ixxaboxx[/B][/SIZE] (2 linked coatyl)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Level 17 Solo Skirmisher[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Large Immortal Magical Beast (angel) XP 8,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +17 [B]Senses[/B] Perception +13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 830; Bloodied 415; see Bloodied Retaliation[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 33; [B]Fortitude[/B] 29, [B]Reflex[/B] 32, [B]Will[/B] 32[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, illusion; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 Radiant; Vulnerable 10 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8 fly (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +22 vs. AC; 2d8+7 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Radiant[/B] Tail Slap (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +22 vs. AC; 2d6+7 radiant damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 4 squares and knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Radiant[/B] [B]Pulse[/B] [B]Beam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20/40; attack +20 vs. Reflex; 1d10+7 radiant damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 5 ongoing radiant damage (save ends), every time this damage is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]applied it also deals 5 radiant damage to any adjacent creature [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Hypnotic[/B] [B]Gaze[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; does not provoke opportunity attacks; attack +20 vs. Will; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is dominated (2 saves ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Majestic[/B] [B]Presence[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charm, once use [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]between the pair[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; attack +20 vs. Will; on hit target is stunned until the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Coatyls next turn; after-effect target takes -2 penalty to attack (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Prismatic[/B] [B]Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] special damage[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 4; attack +20 vs. Reflex; on hit roll D6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]1: 1d10+7 fire damage; 10 ongoing fire damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: 1d10+7 cold damage; 10 ongoing cold damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: 1d10+7 lightning damage; 10 ongoing lightning damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]4: 1d10+7 acid damage; 10 ongoing acid damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]5: 2d8+7 radiant damage; dazed (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]6: 2d10+7 necrotic damage; lose a healing surge and immobilised (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Scorching[/B] [B]Burst[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 20; attack +20 vs. Reflex; 2d6+7 fire damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Curse[/FONT][/B][FONT=Verdana] [B]of[/B] [B]Ixxaboxx[/B] (Minor; encounter)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 20; does not provoke opportunity attacks; automatic hits; target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains vulnerability 5 radiant (3 saves ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied[/FONT][/B][FONT=Verdana] [B]Retaliation[/B] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When bloodied Curse of Ixxaboxx refreshes for each Coatyl, these are [/COLOR][/FONT] [FONT=Verdana][COLOR=white]used as an immediate reaction; each Coatyl may then make 1 Radiant Tail [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Slap attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Serpentine[/FONT][/B][FONT=Verdana] [B]Opportunist[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]If Coatyl has combat advantage it deals an additional 2d6 damage with its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bite attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+13) [B]Dex[/B] 24 (+15) [B]Wis[/B] 20 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+14) [B]Int[/B] 18 (+12) [B]Cha[/B] 24 (+15)[/FONT][/COLOR] [/QUOTE]
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