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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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<blockquote data-quote="auburn2" data-source="post: 6912167" data-attributes="member: 6855259"><p>I don't like it. I disagree with your argument that people tank Charisma. If your game is simply hack and slash it may not be that important to SOME characters that don't use it, but in a role play game (the kind I like) it is vital. Arguably the most used and important ability in the game</p><p></p><p>It is also a primary stat for half the classes in the game; Cleric, Bard, Warlock and Sorcerer all have core abilities centered on Charisma and they really can't really dump it (well Cleric could conceivably but only with some serious negatives).</p><p></p><p>In 5e with all the dexterity weapons I would say strength is the most dumped stat. You can have a viable low-strength character in any class in the game and you can even have an entire party of low strength characters and not miss much. On the other hand you can't succeed with a party full of low charisma characters. </p><p></p><p>I also think having 3 out of 4 abilities tied to a save severely unbalances the abilities with the non-save ability being the little sister.</p><p></p><p>I think tying strength and constitution together also does not make sense. The logic is ok for hp for basic (slashing piercing blug) damage, but not for things like resistance to poision or disease. Having "meat" does not really help with that at all.</p></blockquote><p></p>
[QUOTE="auburn2, post: 6912167, member: 6855259"] I don't like it. I disagree with your argument that people tank Charisma. If your game is simply hack and slash it may not be that important to SOME characters that don't use it, but in a role play game (the kind I like) it is vital. Arguably the most used and important ability in the game It is also a primary stat for half the classes in the game; Cleric, Bard, Warlock and Sorcerer all have core abilities centered on Charisma and they really can't really dump it (well Cleric could conceivably but only with some serious negatives). In 5e with all the dexterity weapons I would say strength is the most dumped stat. You can have a viable low-strength character in any class in the game and you can even have an entire party of low strength characters and not miss much. On the other hand you can't succeed with a party full of low charisma characters. I also think having 3 out of 4 abilities tied to a save severely unbalances the abilities with the non-save ability being the little sister. I think tying strength and constitution together also does not make sense. The logic is ok for hp for basic (slashing piercing blug) damage, but not for things like resistance to poision or disease. Having "meat" does not really help with that at all. [/QUOTE]
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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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