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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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<blockquote data-quote="MechaPilot" data-source="post: 6912286" data-attributes="member: 82779"><p>That's fair. Different perspectives and all that.</p><p></p><p></p><p></p><p></p><p>Can you? Yes, absolutely. And that's a fine place to start from because it questions the status quo and postulates a direction for change. Once you transition from that thought to "let's experiment with a change in mechanics" you should probably have some kind of goal in mind to help you focus and evaluate the outcome. Or, at the very least, let me rephrase that as "it would generally be quite helpful to have a goal in mind when making a mechanical change."</p><p></p><p>Now, "let's trim down the number of saves" can certainly be a valid goal to choose, even if it's on the relatively simplistic side of goal-setting.</p><p></p><p></p><p></p><p></p><p>Well, half of the saves are really just the three saves of the last two editions wearing different hats. A Dex save is still a reflex save, a Con save is still a Fort save, and a Wis save is still a Will save. If you have proficiency with your Reflex, Fortitude and Will saves in 5e you have proficiency with almost every save you'll be asked to make: the spells and situations you'll face will usually require one of these three, with the other three being the odd men out (and quite clearly implemented simply to ramp up the MAD for all characters).</p><p></p><p>The PHB even recognizes this on the sly by giving every class proficiency with one good save (Dex, Con, or Wis) which comes up with the greatest frequency, and with one bad save (Str, Int, or Cha) which comes up far less often. No class gets two of the good saves or is saddled with two of the bad saves, which is pretty telling as far as their value goes.</p><p></p><p>I'm not really fond of the six save system either. I think three saves worked great, and I don't really see how my gaming experience has improved by moving from three to six saves.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6912286, member: 82779"] That's fair. Different perspectives and all that. Can you? Yes, absolutely. And that's a fine place to start from because it questions the status quo and postulates a direction for change. Once you transition from that thought to "let's experiment with a change in mechanics" you should probably have some kind of goal in mind to help you focus and evaluate the outcome. Or, at the very least, let me rephrase that as "it would generally be quite helpful to have a goal in mind when making a mechanical change." Now, "let's trim down the number of saves" can certainly be a valid goal to choose, even if it's on the relatively simplistic side of goal-setting. Well, half of the saves are really just the three saves of the last two editions wearing different hats. A Dex save is still a reflex save, a Con save is still a Fort save, and a Wis save is still a Will save. If you have proficiency with your Reflex, Fortitude and Will saves in 5e you have proficiency with almost every save you'll be asked to make: the spells and situations you'll face will usually require one of these three, with the other three being the odd men out (and quite clearly implemented simply to ramp up the MAD for all characters). The PHB even recognizes this on the sly by giving every class proficiency with one good save (Dex, Con, or Wis) which comes up with the greatest frequency, and with one bad save (Str, Int, or Cha) which comes up far less often. No class gets two of the good saves or is saddled with two of the bad saves, which is pretty telling as far as their value goes. I'm not really fond of the six save system either. I think three saves worked great, and I don't really see how my gaming experience has improved by moving from three to six saves. [/QUOTE]
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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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