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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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<blockquote data-quote="Imaculata" data-source="post: 6912292" data-attributes="member: 6801286"><p>I totally agree. </p><p></p><p>So, then I think the question is, what are the merits of having less ability scores? Are there things about the 6 ability score system that can be improved by having less of them?</p><p></p><p>My biggest gripe has always been Wisdom and Intelligence. Even in 3.x the difference between these two always felt a bit unclear. They could easily be one stat.</p><p></p><p>I also feel that charisma has always been a strange stat. I mean, arguably someone who is really really strong, can be pretty intimidating. And someone who is really ugly looking and unlikable, could be intimidating as well. So why is intimidation tied directly to charisma? It would seem to me that persuasion and intimidation are a combination of intelligence and appearance. You have to be smart with words in order to convince people that you are right. </p><p></p><p>Constitution is the one stat that doesn't seem to have any real purpose, other than increasing your hit points. But wouldn't someone with a lot of physical strength have a very well trained body? Similarly, wouldn't someone who is really athletic, also be very healthy?</p><p></p><p>So what if constitution didn't exist? What if you simply specced towards what you really wanted to take, and still ended up with a fair amount of health either way?</p><p></p><p>Perhaps this could even be taken to a really far extreme? What if you only had three ability scores, and each one had their own save?</p><p></p><p>Strength, Agility and Wits? (Renamed for flavor)</p><p></p><p>or what if you replaced all physical stats, with role playing ability scores instead?</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6912292, member: 6801286"] I totally agree. So, then I think the question is, what are the merits of having less ability scores? Are there things about the 6 ability score system that can be improved by having less of them? My biggest gripe has always been Wisdom and Intelligence. Even in 3.x the difference between these two always felt a bit unclear. They could easily be one stat. I also feel that charisma has always been a strange stat. I mean, arguably someone who is really really strong, can be pretty intimidating. And someone who is really ugly looking and unlikable, could be intimidating as well. So why is intimidation tied directly to charisma? It would seem to me that persuasion and intimidation are a combination of intelligence and appearance. You have to be smart with words in order to convince people that you are right. Constitution is the one stat that doesn't seem to have any real purpose, other than increasing your hit points. But wouldn't someone with a lot of physical strength have a very well trained body? Similarly, wouldn't someone who is really athletic, also be very healthy? So what if constitution didn't exist? What if you simply specced towards what you really wanted to take, and still ended up with a fair amount of health either way? Perhaps this could even be taken to a really far extreme? What if you only had three ability scores, and each one had their own save? Strength, Agility and Wits? (Renamed for flavor) or what if you replaced all physical stats, with role playing ability scores instead? [/QUOTE]
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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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