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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 6954666" data-attributes="member: 6846794"><p>[sblock]When I see folks stating, 'A score of 8 is only a little below average', as if this isn't so bad, I have to wonder - especially with regards to Charisma.</p><p></p><p>I realise that movies and media heavily influence our appreciation of the norm with regards to appearance and eloquence. The sad reality is that most folks are average and average is... boring. Bland. Another face in the crowd. Another dull voice in the droning along with the herd. Thank you dishwater, you saved my life and.. I'm sorry, what was your name again? Even the minor stat bonus of +1 is a natural, 24-7, boost to all social rolls. And in a world where heroes regularly drop their Charisma to 8, Captain Charisma of at Least 12 is going to shine even more/claim the room a little more.</p><p></p><p><strong>Help! Save my daughter!</strong><em> <span style="font-size: 10px">Ah.. yeah, not you. The other guy/gal/misc.</span> You! Yeah I have a good feeling about you<strong>!</strong></em></p><p><em></em></p><p><em>(Obviously hyperbole of course. Still, every player character in our groups has at least a Charisma of 10, while most try to get at least a positive modifier!)[/sblock]</em></p><p><em></em></p><p><em></em>I've often toyed with the idea of having three stats - physical/mental/social. I'm all for streamlining and I reckon it'd be simple enough to reflect the diversity of different folks with a few tweaks, such as traits and flaws. Heck, I'd even fold all the saves into a single save, the 'Hero Save', which reflects a deliberate attempts to distance a player character from a non-player character. Tie it to the appropriate stat and I reckon it'd be rigorous enough to account for any eventuality.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 6954666, member: 6846794"] [sblock]When I see folks stating, 'A score of 8 is only a little below average', as if this isn't so bad, I have to wonder - especially with regards to Charisma. I realise that movies and media heavily influence our appreciation of the norm with regards to appearance and eloquence. The sad reality is that most folks are average and average is... boring. Bland. Another face in the crowd. Another dull voice in the droning along with the herd. Thank you dishwater, you saved my life and.. I'm sorry, what was your name again? Even the minor stat bonus of +1 is a natural, 24-7, boost to all social rolls. And in a world where heroes regularly drop their Charisma to 8, Captain Charisma of at Least 12 is going to shine even more/claim the room a little more. [B]Help! Save my daughter![/B][I] [SIZE=2]Ah.. yeah, not you. The other guy/gal/misc.[/SIZE] You! Yeah I have a good feeling about you[B]![/B] (Obviously hyperbole of course. Still, every player character in our groups has at least a Charisma of 10, while most try to get at least a positive modifier!)[/sblock] [/I]I've often toyed with the idea of having three stats - physical/mental/social. I'm all for streamlining and I reckon it'd be simple enough to reflect the diversity of different folks with a few tweaks, such as traits and flaws. Heck, I'd even fold all the saves into a single save, the 'Hero Save', which reflects a deliberate attempts to distance a player character from a non-player character. Tie it to the appropriate stat and I reckon it'd be rigorous enough to account for any eventuality. [/QUOTE]
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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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