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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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<blockquote data-quote="Dausuul" data-source="post: 7453890" data-attributes="member: 58197"><p>If we're willing to strap up and go after the holiest of sacred cows, then D&D should get rid of ability scores altogether. They're an unnecessary layer of fiddliness. Key everything off proficiency instead. Either you are proficient in a thing, in which case you get a set bonus based on character level; or you are not, and don't. There are only two types of checks: 1d20 + proficiency, or a straight 1d20 without modifiers.</p><p></p><p>A first whack at customizing 5E along these lines would be:</p><p></p><ul> <li data-xf-list-type="ul">Proficiency bonus starts at +5. You get a bump at levels 3, 5, 7, 9, 13, and 17. At the highest level, your proficiency bonus is +11.</li> <li data-xf-list-type="ul">Everyone gets +2 hit points per level.</li> <li data-xf-list-type="ul">No ASIs, you get feats instead. Any feat that grants +1 to a stat instead grants free proficiency in a skill that was previously tied to that stat (e.g., +1 Cha becomes proficiency in your choice of Persuasion, Deception, Performance, or Intimidation).</li> <li data-xf-list-type="ul">Rogues and monks have proficiency in initiative. Everyone else can just roll a d20 and hope. (Yes, I know this is a noticeable boost to the rogue and monk. I don't have a problem with that.)</li> <li data-xf-list-type="ul">The base AC of light armor and of unarmored PCs is increased by 4, and the base AC of medium armor is increased by 1.</li> <li data-xf-list-type="ul">Ability score names persist only as saving throw names. (I'd prefer to return to Fort/Ref/Will, but these changes are sweeping enough as it is.) You are either proficient in a save, or not proficient.</li> <li data-xf-list-type="ul">Racial stat modifiers are simply abolished.</li> <li data-xf-list-type="ul">Expertise grants a bonus equal to half your proficiency bonus, rounded down.</li> </ul><p>I'm sure there's a ton of stuff I've forgotten, and a lot of kinks that would have to be ironed out, but that covers the basics at least.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7453890, member: 58197"] If we're willing to strap up and go after the holiest of sacred cows, then D&D should get rid of ability scores altogether. They're an unnecessary layer of fiddliness. Key everything off proficiency instead. Either you are proficient in a thing, in which case you get a set bonus based on character level; or you are not, and don't. There are only two types of checks: 1d20 + proficiency, or a straight 1d20 without modifiers. A first whack at customizing 5E along these lines would be: [LIST] [*]Proficiency bonus starts at +5. You get a bump at levels 3, 5, 7, 9, 13, and 17. At the highest level, your proficiency bonus is +11. [*]Everyone gets +2 hit points per level. [*]No ASIs, you get feats instead. Any feat that grants +1 to a stat instead grants free proficiency in a skill that was previously tied to that stat (e.g., +1 Cha becomes proficiency in your choice of Persuasion, Deception, Performance, or Intimidation). [*]Rogues and monks have proficiency in initiative. Everyone else can just roll a d20 and hope. (Yes, I know this is a noticeable boost to the rogue and monk. I don't have a problem with that.) [*]The base AC of light armor and of unarmored PCs is increased by 4, and the base AC of medium armor is increased by 1. [*]Ability score names persist only as saving throw names. (I'd prefer to return to Fort/Ref/Will, but these changes are sweeping enough as it is.) You are either proficient in a save, or not proficient. [*]Racial stat modifiers are simply abolished. [*]Expertise grants a bonus equal to half your proficiency bonus, rounded down. [/LIST] I'm sure there's a ton of stuff I've forgotten, and a lot of kinks that would have to be ironed out, but that covers the basics at least. [/QUOTE]
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Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.
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