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Killing the sense of wonder
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<blockquote data-quote="ExploderWizard" data-source="post: 5337841" data-attributes="member: 66434"><p>Ah, yes. Boardgame syndrome. You can still play with your toys and maintain a good bit of immersion. The secret is to not allow the toys and the surface they move around on matter more than the game being imagined by the group. I use miniatures with BD&D not because the rules make play difficult without them but because I like my toys. The square, hex or whatever isn't focused on or given a terrible amount of importance. It is a handy reference for eyeballing range and approximating move distances. The last thing I care about is what square is character X standing in. After all, the space the action takes place in isn't actually gridded so why have the players obsessed over the area as if it were? </p><p> </p><p>In order for miniatures to add something to the game rather than detract from it, their importance to the actual game needs to be largely eliminated. It is the paradox of minis.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5337841, member: 66434"] Ah, yes. Boardgame syndrome. You can still play with your toys and maintain a good bit of immersion. The secret is to not allow the toys and the surface they move around on matter more than the game being imagined by the group. I use miniatures with BD&D not because the rules make play difficult without them but because I like my toys. The square, hex or whatever isn't focused on or given a terrible amount of importance. It is a handy reference for eyeballing range and approximating move distances. The last thing I care about is what square is character X standing in. After all, the space the action takes place in isn't actually gridded so why have the players obsessed over the area as if it were? In order for miniatures to add something to the game rather than detract from it, their importance to the actual game needs to be largely eliminated. It is the paradox of minis. [/QUOTE]
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Killing the sense of wonder
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