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Killing your best friend for treasure
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<blockquote data-quote="Iron_Chef" data-source="post: 1306704" data-attributes="member: 4530"><p>So in tonight's game, a PC killed his "best friend from childhood" when said NPC (a member of local law enforcement) threatened to turn the pirate treasure they'd just found in the sewers over to the local authorities as it was stiolen goods and needed to be returned to the city. The PC had hinted around twice to his friend prior to the fight that he'd like them to keep the treasure for themselves, but his friend was committed to the law (they'd diverged in career paths, the PC recently becoming a gladiator/sell sword for hire and ending up in the employ of a local crime lord, unbeknownst to the NPC friend). When the NPC refused his offer to share the treasure the third time, the PC shot his friend in the chest with sleep poisoned bolts, trying to knock him out, before another (thoroughly evil) NPC could gut him. He wanted to knock his friend out, tie him up, and then give him another chance to "reconsider". He made another offer to cease hostilities and give him a fair share of the treasure AFTER shooting him in the chest, but the guy refused, kept making his saves and quickly died (the evil NPC partially dismembered him). </p><p></p><p>This fight shocked the DM and another PC who did not participate in the fight but did nothing to stop it (it did happen in two rounds). Everyone was Neutral before the fight (except for the LN NPC friend and the CE NPC). Then the PC, seemingly without any remorse, dissolved his best friend's body in a convenient acid pit to "get rid of the evidence". The remaining PCs and NPCs then split the treasure, though everyone became much more paranoid about each other (except the one chaotic evil NPC, who treated the PC with newfound respect, LOL, but then, he's an anti-paladin). The session ended with the PC making jokes that he had a position open for a "new best friend", but he didn't get any takers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>The DM did a good job of making the Player feel guilty afterwards (and changed his alignment to Neutral Evil), but I wonder if the player would have done the same thing if the DM had done more to flesh out the NPC (who showed up in the middle of the campaign unbidden, seemingly as a DM afterthought, and only lasted 2-3 sessions as a brief walk-on before getting killed. Is this type of behavior common? I mean, I know players don't like anyone to get between them and their treasure, but... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1306704, member: 4530"] So in tonight's game, a PC killed his "best friend from childhood" when said NPC (a member of local law enforcement) threatened to turn the pirate treasure they'd just found in the sewers over to the local authorities as it was stiolen goods and needed to be returned to the city. The PC had hinted around twice to his friend prior to the fight that he'd like them to keep the treasure for themselves, but his friend was committed to the law (they'd diverged in career paths, the PC recently becoming a gladiator/sell sword for hire and ending up in the employ of a local crime lord, unbeknownst to the NPC friend). When the NPC refused his offer to share the treasure the third time, the PC shot his friend in the chest with sleep poisoned bolts, trying to knock him out, before another (thoroughly evil) NPC could gut him. He wanted to knock his friend out, tie him up, and then give him another chance to "reconsider". He made another offer to cease hostilities and give him a fair share of the treasure AFTER shooting him in the chest, but the guy refused, kept making his saves and quickly died (the evil NPC partially dismembered him). This fight shocked the DM and another PC who did not participate in the fight but did nothing to stop it (it did happen in two rounds). Everyone was Neutral before the fight (except for the LN NPC friend and the CE NPC). Then the PC, seemingly without any remorse, dissolved his best friend's body in a convenient acid pit to "get rid of the evidence". The remaining PCs and NPCs then split the treasure, though everyone became much more paranoid about each other (except the one chaotic evil NPC, who treated the PC with newfound respect, LOL, but then, he's an anti-paladin). The session ended with the PC making jokes that he had a position open for a "new best friend", but he didn't get any takers. :eek: The DM did a good job of making the Player feel guilty afterwards (and changed his alignment to Neutral Evil), but I wonder if the player would have done the same thing if the DM had done more to flesh out the NPC (who showed up in the middle of the campaign unbidden, seemingly as a DM afterthought, and only lasted 2-3 sessions as a brief walk-on before getting killed. Is this type of behavior common? I mean, I know players don't like anyone to get between them and their treasure, but... :p [/QUOTE]
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