Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Killing Zander [Planescape 3.0] CLOSED TO RECRUITING
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 1636809" data-attributes="member: 6115"><p><strong>Keys</strong></p><p></p><p>Ferrix</p><p>KEYS</p><p>Housebreaker</p><p></p><p>Rogue 1</p><p>Female Halfling</p><p></p><p>Age: 22</p><p>Height: 3 ft. 2 inches</p><p>Weight: 33 lb.</p><p>Eyes: an almost black brown</p><p>Hair: dark brown</p><p></p><p>Alignment: Chaotic Neutral</p><p>Deity: none</p><p></p><p>STR 12 (+1)</p><p>DEX 20 (+5)</p><p>CON 12 (+1)</p><p>INT 18 (+4)</p><p>WIS 9 (-1)</p><p>CHA 4 (-3)</p><p></p><p>Hit Points: 7</p><p>Armor Class: 17 / 15 / 13</p><p>Armor Check Penalty: 0</p><p></p><p>SAVES</p><p>Fort (+0) +2</p><p>Refl (+2) +8</p><p>Will (+0) +0</p><p></p><p>Initiative +8</p><p>Move 20 ft.</p><p></p><p>BAB +0</p><p>Melee +2</p><p>Ranged +6</p><p>Thrown +7</p><p>Grapple -3</p><p></p><p><strong>WEAPONS</strong></p><p>Short Sword 1d6+1 / 19-20x2 / piercing</p><p>Sap 1d6+1 / 20x2 / bludgeoning subdual</p><p>Dagger 1d4+1 / 19-20x2 / 10 ft. / piercing</p><p>Light Crossbow 1d8 / 19-20x2 / 80 ft. / piercing</p><p></p><p><strong>ARMOR</strong></p><p>Leather +2 / light / 0</p><p></p><p><strong>GEAR</strong></p><p>Explorers Outfit</p><p>Thieves Tools</p><p>Backpack</p><p>Bedroll</p><p>Caltrops</p><p>Candles (5)</p><p>Scrollcase, 5 sheets parchment</p><p>Ink & Inkpen</p><p>Chalk, 10 pieces</p><p>Crowbar</p><p>Fishhooks (3)</p><p>Fishing line</p><p>Flint and Steel</p><p>Grappling hook</p><p>Mirror, small steel</p><p>Oil, 2 flasks</p><p>Belt Pouch</p><p>Trail Rations (8 days)</p><p>Silk Rope</p><p>Sack</p><p>Sealing wax</p><p>Sewing needle and string</p><p>Soap</p><p>Torches (3)</p><p>Waterskin</p><p>Whetstone</p><p>Acid (3)</p><p></p><p><strong>MONEY</strong></p><p>CP 0</p><p>SP 5</p><p>GP 12</p><p>PP 0</p><p></p><p><strong>RACIAL ABILITIES</strong></p><p>Small, +2 racial bonus on climb, jump, move silently and listen checks, +1 racial attack bonus with thrown weapons, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear</p><p></p><p><strong>CLASS ABILITIES</strong></p><p>Sneak Attack +1d6, Traps, Light Armor Proficiency, Weapon Prof (crossbow hand & light, dagger (any), dart, light mace, sap, shortbow normal & composite, and shortsword)</p><p></p><p><strong>SKILLS</strong></p><p>Hide (4 ranks) +13</p><p>Move Silently (4 ranks) +11</p><p>Climb (4 ranks) +7</p><p>Disable Device (4 ranks) +8</p><p>Open Locks (4 ranks) +9</p><p>Balance (4 ranks) +9</p><p>Escape Artist (4 ranks) +9</p><p>Listen (4 ranks) +5</p><p>Pick Pocket (4 ranks) +9</p><p>Search (4 ranks) +8</p><p>Tumble (4 ranks) +9</p><p>Appraise (4 ranks) +8</p><p></p><p><strong>Languages</strong></p><p>Common, Halfling, Dwarven, Elven, Gnome, Goblin</p><p></p><p><strong>FEATS</strong></p><p>Improved Initiative</p><p></p><p><strong>PHYSICAL APPEARANCE:</strong> Keys entire head is scarred from an "accident" with acid in her youth leaving her face horribly disfigured, the only remaining beauty about her face is a pair of exquisitely dark brown eyes bearing almost upon black and beautiful dark brown locks of hair which she wears in a short bob. She normally wears a veil of royal blue silk to cover up to her eyes, hiding her face from others. Generally clad in blue and purple died skin-tight clothing which leaves little of her tightly muscled body to the imagination, she occasionally wears a suit of leather armor died a shadowy purple and once in a while has a short sword or light crossbow at her side.</p><p></p><p><strong>PERSONALITY/MOTIVATION/BELIEFS:</strong> Keys is incredibly quiet, generally trying to hide behind her veil whenever she can. She has little use for gentle words as they couldn?t save her once from the horrible wounds that have been left on her. Jaded and bitter about a great many things, she takes it out on the world and others with sharp and biting remarks and her general disdain for reciprocity. To get by in such a dismal world is her motivation, she does what she can to make herself comfortable but doesn?t go out of her way to injure others who can't afford it. A cynic and a pragmatist, she has no use for religions, chiding others for their reliance upon gods who can only leave them to suffer. She believes to survive you need to look out for number one, if others are worth it to you, you might go out of your way to help them, but usually they just leave you or hurt you anyways.</p><p></p><p><strong>BACKGROUND:</strong> Keys grew up on the road with her mother and father, they traveled with a performing group but were nothing more than servants. Hard from the start, her life has been scraping moment to moment. Her parents were killed when a carriage propelled along by a crazed driver trampled them in the streets. Left to fend for herself she worked within the performing group for many years, eventually falling into a sense of self-depravity.</p><p></p><p>Soon after she was "discovered" by a young entrepreneurial man who thought he could use her talents, being young she didn't realize what was happening until too late when she was being physically abused and mentally cajoled into performing degrading acts. This lasted only so long until she tried to run away. She was caught and he punished her by pouring acid onto her face, disfiguring her forever and then casting her into the streets.</p><p></p><p>Forced into a life on the streets, she quickly picked up the habits of a pick pocket, stealing petty change when she impinged upon the grounds of a local thieves guild. Rather than taking her hands, the guild found her incredibly sharp both mentally and physically, definitely not an opportunity to be passed up. She was taken in and her training began, however her misfortune just didn't run out. The guild she was taken into was wiped out in a purge by a rival guild and she was lucky to be spared by being out that evening. Without home or friends to call her on, she has traveled for the past few weeks and is passing through a small village in the backwaters of Greyhawk.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1636809, member: 6115"] [b]Keys[/b] Ferrix KEYS Housebreaker Rogue 1 Female Halfling Age: 22 Height: 3 ft. 2 inches Weight: 33 lb. Eyes: an almost black brown Hair: dark brown Alignment: Chaotic Neutral Deity: none STR 12 (+1) DEX 20 (+5) CON 12 (+1) INT 18 (+4) WIS 9 (-1) CHA 4 (-3) Hit Points: 7 Armor Class: 17 / 15 / 13 Armor Check Penalty: 0 SAVES Fort (+0) +2 Refl (+2) +8 Will (+0) +0 Initiative +8 Move 20 ft. BAB +0 Melee +2 Ranged +6 Thrown +7 Grapple -3 [B]WEAPONS[/B] Short Sword 1d6+1 / 19-20x2 / piercing Sap 1d6+1 / 20x2 / bludgeoning subdual Dagger 1d4+1 / 19-20x2 / 10 ft. / piercing Light Crossbow 1d8 / 19-20x2 / 80 ft. / piercing [B]ARMOR[/B] Leather +2 / light / 0 [B]GEAR[/B] Explorers Outfit Thieves Tools Backpack Bedroll Caltrops Candles (5) Scrollcase, 5 sheets parchment Ink & Inkpen Chalk, 10 pieces Crowbar Fishhooks (3) Fishing line Flint and Steel Grappling hook Mirror, small steel Oil, 2 flasks Belt Pouch Trail Rations (8 days) Silk Rope Sack Sealing wax Sewing needle and string Soap Torches (3) Waterskin Whetstone Acid (3) [B]MONEY[/B] CP 0 SP 5 GP 12 PP 0 [B]RACIAL ABILITIES[/B] Small, +2 racial bonus on climb, jump, move silently and listen checks, +1 racial attack bonus with thrown weapons, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear [B]CLASS ABILITIES[/B] Sneak Attack +1d6, Traps, Light Armor Proficiency, Weapon Prof (crossbow hand & light, dagger (any), dart, light mace, sap, shortbow normal & composite, and shortsword) [B]SKILLS[/B] Hide (4 ranks) +13 Move Silently (4 ranks) +11 Climb (4 ranks) +7 Disable Device (4 ranks) +8 Open Locks (4 ranks) +9 Balance (4 ranks) +9 Escape Artist (4 ranks) +9 Listen (4 ranks) +5 Pick Pocket (4 ranks) +9 Search (4 ranks) +8 Tumble (4 ranks) +9 Appraise (4 ranks) +8 [B]Languages[/B] Common, Halfling, Dwarven, Elven, Gnome, Goblin [B]FEATS[/B] Improved Initiative [B]PHYSICAL APPEARANCE:[/B] Keys entire head is scarred from an "accident" with acid in her youth leaving her face horribly disfigured, the only remaining beauty about her face is a pair of exquisitely dark brown eyes bearing almost upon black and beautiful dark brown locks of hair which she wears in a short bob. She normally wears a veil of royal blue silk to cover up to her eyes, hiding her face from others. Generally clad in blue and purple died skin-tight clothing which leaves little of her tightly muscled body to the imagination, she occasionally wears a suit of leather armor died a shadowy purple and once in a while has a short sword or light crossbow at her side. [B]PERSONALITY/MOTIVATION/BELIEFS:[/B] Keys is incredibly quiet, generally trying to hide behind her veil whenever she can. She has little use for gentle words as they couldn?t save her once from the horrible wounds that have been left on her. Jaded and bitter about a great many things, she takes it out on the world and others with sharp and biting remarks and her general disdain for reciprocity. To get by in such a dismal world is her motivation, she does what she can to make herself comfortable but doesn?t go out of her way to injure others who can't afford it. A cynic and a pragmatist, she has no use for religions, chiding others for their reliance upon gods who can only leave them to suffer. She believes to survive you need to look out for number one, if others are worth it to you, you might go out of your way to help them, but usually they just leave you or hurt you anyways. [B]BACKGROUND:[/B] Keys grew up on the road with her mother and father, they traveled with a performing group but were nothing more than servants. Hard from the start, her life has been scraping moment to moment. Her parents were killed when a carriage propelled along by a crazed driver trampled them in the streets. Left to fend for herself she worked within the performing group for many years, eventually falling into a sense of self-depravity. Soon after she was "discovered" by a young entrepreneurial man who thought he could use her talents, being young she didn't realize what was happening until too late when she was being physically abused and mentally cajoled into performing degrading acts. This lasted only so long until she tried to run away. She was caught and he punished her by pouring acid onto her face, disfiguring her forever and then casting her into the streets. Forced into a life on the streets, she quickly picked up the habits of a pick pocket, stealing petty change when she impinged upon the grounds of a local thieves guild. Rather than taking her hands, the guild found her incredibly sharp both mentally and physically, definitely not an opportunity to be passed up. She was taken in and her training began, however her misfortune just didn't run out. The guild she was taken into was wiped out in a purge by a rival guild and she was lucky to be spared by being out that evening. Without home or friends to call her on, she has traveled for the past few weeks and is passing through a small village in the backwaters of Greyhawk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Killing Zander [Planescape 3.0] CLOSED TO RECRUITING
Top