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<blockquote data-quote="Crust" data-source="post: 5412067" data-attributes="member: 22330"><p>I'm running an Age of Worms game set in the Forgotten Realms. My group is between 18th and 20th level. I don't set caster level limits on purchasing magical items because there are enough NPCs in my campaign world to allow for a certain amount of higher level items, but I do force time and availability constraints on my PCs when they want to buy magical items. With as much gold as my players have, combined with a razor-sharp understanding of what items are needed in order to power game with the greatest efficiency, most cities in Faerun are unable to accommodate their tastes. It's a matter of role-playing that I make it difficult for my players to have the specific items they want when they want them. I understand that some players just want to subtract gold and pencil in the magical item without any fuss. That’s not what this DM wants, and it’s not about denying players what they want, even though the delay might feel like denial. It’s about creating a sense of realism at the gaming table. Magical items are rare, and my role-playing constraints reinforce that.</p><p></p><p>Scrolls are a similar story. Certainly my PCs aren’t going to be able to buy wish on a scroll let alone wish scrolls. Nor will they be able to purchase as many time stops and true resurrection scrolls as they can afford. Those scrolls don’t (and perhaps shouldn’t) grow on trees, and again, it’s an attempt at realism. Assuming that there are scores of archwizards crafting scrolls of 9th level spells for adventurers to make use of is a bit beyond what I want at my table. Archwizards have more important things to do than exist solely to make magical items for PCs.</p><p></p><p>The availability of magical items for PCs could (and perhaps should) dictate the availability of magical items to the general populace of any given city. If PCs can buy whatever they want and have access to those items on the day of purchase, does that also mean that the average shop owner has a level in wizard and has an array of blasting wands under his counter in case a robber shows up? Does the average housewife have access to magical rings and garments that allow her to clean her house, prepare meals magically, illuminate the house at night, create warmth in winter, and keep out burglars with arcane locks and glyphs? Are her children playing with magical toys? Does the family dog eat out of a doggie dish that magically replenishes his food three times a day? If PCs have full and total access to magical items, that might (and perhaps should) be an indication of the overall availability of magical items in the campaign world.</p><p></p><p>I create availability and time constraints to create realism and give my players the sense that their PCs have high-end tastes, and in order to satisfy those tastes, PCs must wait for customized magical items or items found outside the DMG.</p></blockquote><p></p>
[QUOTE="Crust, post: 5412067, member: 22330"] I'm running an Age of Worms game set in the Forgotten Realms. My group is between 18th and 20th level. I don't set caster level limits on purchasing magical items because there are enough NPCs in my campaign world to allow for a certain amount of higher level items, but I do force time and availability constraints on my PCs when they want to buy magical items. With as much gold as my players have, combined with a razor-sharp understanding of what items are needed in order to power game with the greatest efficiency, most cities in Faerun are unable to accommodate their tastes. It's a matter of role-playing that I make it difficult for my players to have the specific items they want when they want them. I understand that some players just want to subtract gold and pencil in the magical item without any fuss. That’s not what this DM wants, and it’s not about denying players what they want, even though the delay might feel like denial. It’s about creating a sense of realism at the gaming table. Magical items are rare, and my role-playing constraints reinforce that. Scrolls are a similar story. Certainly my PCs aren’t going to be able to buy wish on a scroll let alone wish scrolls. Nor will they be able to purchase as many time stops and true resurrection scrolls as they can afford. Those scrolls don’t (and perhaps shouldn’t) grow on trees, and again, it’s an attempt at realism. Assuming that there are scores of archwizards crafting scrolls of 9th level spells for adventurers to make use of is a bit beyond what I want at my table. Archwizards have more important things to do than exist solely to make magical items for PCs. The availability of magical items for PCs could (and perhaps should) dictate the availability of magical items to the general populace of any given city. If PCs can buy whatever they want and have access to those items on the day of purchase, does that also mean that the average shop owner has a level in wizard and has an array of blasting wands under his counter in case a robber shows up? Does the average housewife have access to magical rings and garments that allow her to clean her house, prepare meals magically, illuminate the house at night, create warmth in winter, and keep out burglars with arcane locks and glyphs? Are her children playing with magical toys? Does the family dog eat out of a doggie dish that magically replenishes his food three times a day? If PCs have full and total access to magical items, that might (and perhaps should) be an indication of the overall availability of magical items in the campaign world. I create availability and time constraints to create realism and give my players the sense that their PCs have high-end tastes, and in order to satisfy those tastes, PCs must wait for customized magical items or items found outside the DMG. [/QUOTE]
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