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<blockquote data-quote="irdeggman" data-source="post: 5412254" data-attributes="member: 16285"><p>Not unexected.</p><p></p><p>Magic armor is not supposed to be an off the shelf kind of thing, especially higher level enchantments.</p><p></p><p></p><p></p><p></p><p></p><p>So if no one can cast those spells I assume you are relying on Use Magic Device to use the scrolls then.</p><p></p><p></p><p></p><p></p><p>No it does not say it is specifically available it says how much it costs if it is available - there is another entire section in the DMG on how to "tailor" a setting to taste and what level of items are available in the different population (economic sizes) of different cities.</p><p></p><p></p><p></p><p></p><p></p><p>Well per the adventure path by the time the adventurers get to the levels yours are at they are highest leveled PCs/NPCs around. That is "the heroes who can save the world".</p><p></p><p>With only arcane casters in the party (or druids) why didn't they take any craft item feats in the first place? Or pick better spells as their "free ones" when they advanced or better yet make better use of the spells books and such that are listed in the adventure path itself as "treasure"?</p><p></p><p>Eberron has some very good setting specific items you should have looked at more carefully (like everlasting wands - items that allow any arcane caster to cast certain (lower level spells) 1 or 2 times per day (including normally divine only ones - like cure light wounds - well excluding the bard's version)</p><p></p><p>There are also a lot of psionic based items too.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 5412254, member: 16285"] Not unexected. Magic armor is not supposed to be an off the shelf kind of thing, especially higher level enchantments. So if no one can cast those spells I assume you are relying on Use Magic Device to use the scrolls then. No it does not say it is specifically available it says how much it costs if it is available - there is another entire section in the DMG on how to "tailor" a setting to taste and what level of items are available in the different population (economic sizes) of different cities. Well per the adventure path by the time the adventurers get to the levels yours are at they are highest leveled PCs/NPCs around. That is "the heroes who can save the world". With only arcane casters in the party (or druids) why didn't they take any craft item feats in the first place? Or pick better spells as their "free ones" when they advanced or better yet make better use of the spells books and such that are listed in the adventure path itself as "treasure"? Eberron has some very good setting specific items you should have looked at more carefully (like everlasting wands - items that allow any arcane caster to cast certain (lower level spells) 1 or 2 times per day (including normally divine only ones - like cure light wounds - well excluding the bard's version) There are also a lot of psionic based items too. [/QUOTE]
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