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<blockquote data-quote="Crust" data-source="post: 5412550" data-attributes="member: 22330"><p>I agree. I wouldn't even call it shopping in our case. My players are looking through the books, but it's assumed that their characters are making requests for items through NPCs who mentor or sponsor them. In some cases, those mentors are archwizards in charge of an academy of wizards, which makes purchasing items a bit more sensible. At such high levels, the PCs have several connections that allow them to sell their gear and spend their gold. Time is really only a factor when a player wants an item that must be made from scratch such as a specialized item, weapon, or piece of armor.</p><p></p><p>For example, after the Champions Belt module, the party half-orc ranger commissioned a +2 impacting ghost strike maul to be fashioned. He paid the gold as if he'd bought it in a store, and he waited for his hammer (about two or three weeks in-game if I remember). The party's NPC mentor swashbuckler/aristocrat took the ranger's gold (winnings from the games) and passed the payment on to one of his friends, a former adventuring wizard who is now a senior instructor at an arcane academy, where the maul was forged and enchanted. It wasn't until much later that the half-orc ranger met the wizard who crafted his signature maul "Dourstone," named after Ragnolin Dourstone of Diamond Lake.</p><p></p><p>In fact, most magical items my PCs carry have some major or minor story to tell about their acquisition, whether it's about the corpse the item was claimed from or the process in conceiving the item and awaiting its completion.</p></blockquote><p></p>
[QUOTE="Crust, post: 5412550, member: 22330"] I agree. I wouldn't even call it shopping in our case. My players are looking through the books, but it's assumed that their characters are making requests for items through NPCs who mentor or sponsor them. In some cases, those mentors are archwizards in charge of an academy of wizards, which makes purchasing items a bit more sensible. At such high levels, the PCs have several connections that allow them to sell their gear and spend their gold. Time is really only a factor when a player wants an item that must be made from scratch such as a specialized item, weapon, or piece of armor. For example, after the Champions Belt module, the party half-orc ranger commissioned a +2 impacting ghost strike maul to be fashioned. He paid the gold as if he'd bought it in a store, and he waited for his hammer (about two or three weeks in-game if I remember). The party's NPC mentor swashbuckler/aristocrat took the ranger's gold (winnings from the games) and passed the payment on to one of his friends, a former adventuring wizard who is now a senior instructor at an arcane academy, where the maul was forged and enchanted. It wasn't until much later that the half-orc ranger met the wizard who crafted his signature maul "Dourstone," named after Ragnolin Dourstone of Diamond Lake. In fact, most magical items my PCs carry have some major or minor story to tell about their acquisition, whether it's about the corpse the item was claimed from or the process in conceiving the item and awaiting its completion. [/QUOTE]
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