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Kinda changing rules without telling players.
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<blockquote data-quote="Rackhir" data-source="post: 812428" data-attributes="member: 149"><p>I would dissagree. DR and methods to overcome it should be common knowledge among adventuring types and you probably should at least have told them "We will not be using the standard DR rules". You don't necessarily have to tell them what those rules are, but you should at least have told them you were not using the standard rules. </p><p></p><p>I do have problems with complaining about "meta-knowledge" like the Magic Weapons/DR situation in any case. Essentially, you the DM are assuming that the characters know nothing about the creatures they are likely to encounter or the world they live in. That might be a valid approach if they were encountering something that was entirely new to their area/history, but isn't necessarily fair if it is something that has been around for a long time or is well known. </p><p></p><p>Nearly everyone who's grown up in America in the past century or so "knows" that vampires are afraid of crosses, holy water and stakes through the heart and that werewolves are killed with silver. So complaining that an american is "metagaming" if they know to use a silver weapon against a werewolf is kind of silly IMHO.</p><p></p><p>If this were a creature that was previously unknown, such as an asian vampire/evil spirit from the other side of the world, which aren't detered by crosses, but cannot cross a raised barrier of any size and the players metagamed that you'd have more of a point.</p><p></p><p>I would suggest that if you want to change things like that on the players, that you sit down and decide what the DO know or can know from common knowledge or experience. Something along the lines of what I mentioned above. </p><p></p><p>If you really want to spring suprises on characters, I'd suggest taking a page from piratecat's book (iirc) and simply change the descriptions somewhat. A bit of miss-direction or changes in the description can work wonders for confusing players and making them uncertain as to what they are facing. Have the werewolf have porcupine spikes instead of fur or extremely long fur that obscures much of its features like a sheep dog. Give it cat's paws instead of a wolf's. If they don't know what it is then they will be far less able to metagame things any way.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 812428, member: 149"] I would dissagree. DR and methods to overcome it should be common knowledge among adventuring types and you probably should at least have told them "We will not be using the standard DR rules". You don't necessarily have to tell them what those rules are, but you should at least have told them you were not using the standard rules. I do have problems with complaining about "meta-knowledge" like the Magic Weapons/DR situation in any case. Essentially, you the DM are assuming that the characters know nothing about the creatures they are likely to encounter or the world they live in. That might be a valid approach if they were encountering something that was entirely new to their area/history, but isn't necessarily fair if it is something that has been around for a long time or is well known. Nearly everyone who's grown up in America in the past century or so "knows" that vampires are afraid of crosses, holy water and stakes through the heart and that werewolves are killed with silver. So complaining that an american is "metagaming" if they know to use a silver weapon against a werewolf is kind of silly IMHO. If this were a creature that was previously unknown, such as an asian vampire/evil spirit from the other side of the world, which aren't detered by crosses, but cannot cross a raised barrier of any size and the players metagamed that you'd have more of a point. I would suggest that if you want to change things like that on the players, that you sit down and decide what the DO know or can know from common knowledge or experience. Something along the lines of what I mentioned above. If you really want to spring suprises on characters, I'd suggest taking a page from piratecat's book (iirc) and simply change the descriptions somewhat. A bit of miss-direction or changes in the description can work wonders for confusing players and making them uncertain as to what they are facing. Have the werewolf have porcupine spikes instead of fur or extremely long fur that obscures much of its features like a sheep dog. Give it cat's paws instead of a wolf's. If they don't know what it is then they will be far less able to metagame things any way. [/QUOTE]
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