Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dash Dannigan" data-source="post: 812439" data-attributes="member: 6306"><p>It sounds like you did fine Doc, DMs who constantly pander to their players pamper them a bit too much. We're DMs not freakin' babysitters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Now, one point I'd like to make though. As long as the results of the damage rolled were described in game terms then the players should be able to take the cues from their PC knowledge to figure out what must be going on. Such as:</p><p></p><p>"Your magically enchanted blade slices into the creature, but it's gash seals harmlessly leaving a thin line and a trickle of blood across its midsection. The were-rat looks up and grins wickedly."</p><p></p><p>In general, a good DM should never expect his players to behave consistently in-character (i.e. no meta-gaming) if the DM themselves are always referring to results in-game in meta-game "language" (i.e. take 23 points of dmg, etc.).</p><p></p><p>Of course, if a player is particularly thick it saves time and angst to just flat out display the discrepency in the players meta-game assumption:</p><p>---------------------------------------------</p><p>Thick Player: "I have <em>magic weapon</em> cast on my sword remember? The damage this thing is taking should have taken it down by now."</p><p></p><p>DM: "As I described, its wounds seem hardly affected by your blade."</p><p></p><p>TP: "What? Hey I don't get it? I have a +1 enchantment on this puppy and were-rats don't have that kind of DR do they?"</p><p></p><p>DM: "Your character wouldn't know any of that. Everyone rolled earlier to see if they knew about lycanthropes. Brad and Kev both rolled high and so they remembered from legends that silver harms lycanthropes. Apparently magically enchanted blades (+1) do not. As far as your character has so far seen."</p><p></p><p>TP: "But..."</p><p></p><p>DM: "Moving on..."</p><p>--------------------------------</p><p></p><p></p><p>IMO you're doing just great Doc! Your players need to be schooled and you are teaching them well. Just save yourself angst from time to time and point out the error of their ways. Describe things first in game descriptions and if they annoyingly persist, make a point of reminding them of the difference between meta and PC knowledge (I'm of the opinion of reminding non-novice players that if I repeatedly have to do so I will cut a % of their XP, or instead give a bonus to those players who remain in character, acting only on PC knowledge, etc.) </p><p></p><p>Best of luck, and don't get discouraged by your player's meta-gaming. It happens, just continue with the hints and occasional reminder (with consequences/rewards for incentives) and if they are agreeable folk, they will learn.</p></blockquote><p></p>
[QUOTE="Dash Dannigan, post: 812439, member: 6306"] It sounds like you did fine Doc, DMs who constantly pander to their players pamper them a bit too much. We're DMs not freakin' babysitters. :p Now, one point I'd like to make though. As long as the results of the damage rolled were described in game terms then the players should be able to take the cues from their PC knowledge to figure out what must be going on. Such as: "Your magically enchanted blade slices into the creature, but it's gash seals harmlessly leaving a thin line and a trickle of blood across its midsection. The were-rat looks up and grins wickedly." In general, a good DM should never expect his players to behave consistently in-character (i.e. no meta-gaming) if the DM themselves are always referring to results in-game in meta-game "language" (i.e. take 23 points of dmg, etc.). Of course, if a player is particularly thick it saves time and angst to just flat out display the discrepency in the players meta-game assumption: --------------------------------------------- Thick Player: "I have [i]magic weapon[/i] cast on my sword remember? The damage this thing is taking should have taken it down by now." DM: "As I described, its wounds seem hardly affected by your blade." TP: "What? Hey I don't get it? I have a +1 enchantment on this puppy and were-rats don't have that kind of DR do they?" DM: "Your character wouldn't know any of that. Everyone rolled earlier to see if they knew about lycanthropes. Brad and Kev both rolled high and so they remembered from legends that silver harms lycanthropes. Apparently magically enchanted blades (+1) do not. As far as your character has so far seen." TP: "But..." DM: "Moving on..." -------------------------------- IMO you're doing just great Doc! Your players need to be schooled and you are teaching them well. Just save yourself angst from time to time and point out the error of their ways. Describe things first in game descriptions and if they annoyingly persist, make a point of reminding them of the difference between meta and PC knowledge (I'm of the opinion of reminding non-novice players that if I repeatedly have to do so I will cut a % of their XP, or instead give a bonus to those players who remain in character, acting only on PC knowledge, etc.) Best of luck, and don't get discouraged by your player's meta-gaming. It happens, just continue with the hints and occasional reminder (with consequences/rewards for incentives) and if they are agreeable folk, they will learn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kinda changing rules without telling players.
Top