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Kinda changing rules without telling players.
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<blockquote data-quote="Lord Pendragon" data-source="post: 812677" data-attributes="member: 707"><p>Fair enough, since you seem to be missing mine. I don't <em>agree</em> with you. I understanding what you're saying, I simply don't think it's right.Regardless of whether a campaign has just started, the PC has been living in your world for at least 16 years or so. That means they know a heck of a lot more about that world than what's in the PH, which of course is nothing. They know where the best tavern is in their hometown. They know whether the guards are straight or on the take. They know who their king is, and whether there are a lot of wizards running around, or hardly any. And yes, IMO, they know whether creatures resistant to damage can be hurt by odd substances rather than high-magic.My point was that every campaign will have rules about how the world works, and those rules don't change. Moreover, players/PCs should know those rules. Your example, "a were-creature instantly heals a good amount if not all of a wound if it is not created with silver" is one of those rules for your world, and the players/PCs should have known it before going into that battle. At the very least you should have told them once the battle began.Hardly. By the number of people who disagree with you, the story is nowhere near finished.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 812677, member: 707"] Fair enough, since you seem to be missing mine. I don't [i]agree[/i] with you. I understanding what you're saying, I simply don't think it's right.Regardless of whether a campaign has just started, the PC has been living in your world for at least 16 years or so. That means they know a heck of a lot more about that world than what's in the PH, which of course is nothing. They know where the best tavern is in their hometown. They know whether the guards are straight or on the take. They know who their king is, and whether there are a lot of wizards running around, or hardly any. And yes, IMO, they know whether creatures resistant to damage can be hurt by odd substances rather than high-magic.My point was that every campaign will have rules about how the world works, and those rules don't change. Moreover, players/PCs should know those rules. Your example, "a were-creature instantly heals a good amount if not all of a wound if it is not created with silver" is one of those rules for your world, and the players/PCs should have known it before going into that battle. At the very least you should have told them once the battle began.Hardly. By the number of people who disagree with you, the story is nowhere near finished. [/QUOTE]
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